using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")] public class Artefact : ScriptableObject { public int artefactID => _artefactID; [SerializeField] private int _artefactID; public string dialogueKey => _dialogueKey; [SerializeField] private string _dialogueKey; public bool show => _show; private bool _show = false; public bool canInteract => _canInteract; private bool _canInteract = false; }