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DevLevel
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Merge branch 'Feature/TrimSheet' into 'main'
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2021-03-02 21:07:43 +00:00 |
BezierPaths.unity
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
BezierPaths.unity.meta
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
Boot.unity
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
Boot.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Checkpoints.unity
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Checkpoints.unity.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Credits.unity
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gameflow
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2021-02-12 09:32:10 +00:00 |
Credits.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
DevLevel.meta
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Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
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2021-02-24 15:21:44 +00:00 |
DevLevel.unity
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
DevLevel.unity.meta
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Dialogue.unity
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Dialogue.unity.meta
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replicate main scene setup in dialogue dev scene
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2021-02-23 09:58:49 +00:00 |
Flow.unity
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
Flow.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Main.unity
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
Main.unity.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
MainMenu.unity
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fixed main menu
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2021-03-11 15:51:09 +00:00 |
MainMenu.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
SampleScene.unity
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleScene.unity.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleSceneLightingSettings.lighting
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleSceneLightingSettings.lighting.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |