44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ktyl.Util;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
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public class TrapSettings : ScriptableObject
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{
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[Serializable]
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public struct FallawayFloorSettings
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{
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public string FMODEvent => _fmodEvent;
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[SerializeField] private string _fmodEvent;
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[Header("Platform respawning")]
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// how long it takes for falling platforms to respawn while the player is safe
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[SerializeField] private SerialFloat _respawnTime;
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// how long the player has currently been safe for. -1 while the player is not
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// in a safe zone
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[SerializeField] private SerialFloat _safeTime;
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public bool CanRespawn => _safeTime > _respawnTime;
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public float ShakeStrength => _shakeStrength;
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[Header("Animation")]
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[SerializeField] private float _shakeStrength;
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public Ease PopInEase => _popInEase;
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[SerializeField] private Ease _popInEase;
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}
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public FallawayFloorSettings FallawayFloor => _fallawayFloor;
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[SerializeField] private FallawayFloorSettings _fallawayFloor;
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[Serializable]
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public struct ArrowWallSettings
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{
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public float delay;
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}
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public ArrowWallSettings ArrowWall => _arrowWall;
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[SerializeField] private ArrowWallSettings _arrowWall;
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}
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