10 Commits

Author SHA1 Message Date
Programmer-DField
914f7e584b Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
Programmer-DField
b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Programmer-DField
be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
Programmer-DField
a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField
4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00