Programmer-DField
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914f7e584b
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Further cleaning of code in both scripts.
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2021-03-18 12:48:09 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Cat Flynn
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
Cat Flynn
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
Cat Flynn
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
Cat Flynn
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
Programmer-DField
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be850a3795
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Changes made as per code review.
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2021-03-02 19:47:28 +00:00 |
Programmer-DField
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a46f4ddb74
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Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true.
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2021-03-01 16:04:17 +00:00 |
Programmer-DField
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4bead84e56
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Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
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2021-02-28 00:54:20 +00:00 |
Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |