31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Ktyl.Util;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
|
public class TrapSettings : ScriptableObject
|
|
{
|
|
[Serializable]
|
|
public struct FallawayFloorSettings
|
|
{
|
|
public string FMODEvent => _fmodEvent;
|
|
[SerializeField] private string _fmodEvent;
|
|
|
|
[Header("Platform respawning")]
|
|
// how long it takes for falling platforms to respawn while the player is safe
|
|
[SerializeField] private SerialFloat _respawnTime;
|
|
// how long the player has currently been safe for. -1 while the player is not
|
|
// in a safe zone
|
|
[SerializeField] private SerialFloat _safeTime;
|
|
public bool CanRespawn => _safeTime > _respawnTime;
|
|
|
|
public float ShakeStrength => _shakeStrength;
|
|
[Header("Animation")]
|
|
[SerializeField] private float _shakeStrength;
|
|
}
|
|
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
|
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
|
}
|