revival/game/Assets/Shaders
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
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S_Dissolve.shadergraph Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
S_Dissolve.shadergraph.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
add.shader bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
add.shader.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
fade.shader bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
fade.shader.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
glitch.shader bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
glitch.shader.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
glitch_blend.compute bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
glitch_blend.compute.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
random.cginc bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
random.cginc.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
stencil.shader bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
stencil.shader.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00