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revival
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Cat Flynn
abde0ea9af
Merge branch '97-rolling-boulders-freeze' into 'main'
...
rolling boulders now obey to freeze
Closes
#97
See merge request
kernel-panic/revival!62
2021-04-13 15:03:47 +00:00
..
ArrowWall.prefab
applied it to the prefab
2021-04-06 15:31:08 +01:00
ArrowWall.prefab.meta
Made changes as per code review.
2021-03-12 11:52:56 +00:00
FallawayFloor.prefab
messy messy merge >n<
2021-03-24 12:45:19 +00:00
FallawayFloor.prefab.meta
…
FallawayFloorChain.prefab
implement falling platform chain
2021-03-24 16:54:34 +00:00
FallawayFloorChain.prefab.meta
implement falling platform chain
2021-03-24 16:54:34 +00:00
Killbox.prefab
create killbox prefab
2021-03-22 16:45:42 +00:00
Killbox.prefab.meta
create killbox prefab
2021-03-22 16:45:42 +00:00
RollingBoulder.prefab
rolling boulders now obey to freeze
2021-04-06 15:29:41 +01:00
RollingBoulder.prefab.meta
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
2021-03-17 22:07:33 +00:00