18 lines
460 B
C#
18 lines
460 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public class GlitchRenderer : ScriptableRenderer
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{
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public GlitchRenderer(ScriptableRendererData data) : base(data)
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{
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}
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public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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throw new System.NotImplementedException();
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}
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}
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