22 lines
582 B
C#
22 lines
582 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")]
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public class GlitchRenderPipelineAsset : RenderPipelineAsset
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{
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[System.Serializable]
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public class Settings
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{
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public ForwardRenderer forwardRenderer;
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}
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public Settings settings;
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protected override RenderPipeline CreatePipeline()
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{
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return new GlitchRenderPipelineInstance();
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}
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}
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