22 lines
		
	
	
		
			582 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			582 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")]
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public class GlitchRenderPipelineAsset : RenderPipelineAsset
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{
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    [System.Serializable]
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    public class Settings
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    {
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        public ForwardRenderer forwardRenderer;
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    }
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    public Settings settings;
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    protected override RenderPipeline CreatePipeline()
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    {
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        return new GlitchRenderPipelineInstance();
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    }
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}
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