revival/game/Assets/Scripts/Audio/MusicManager.cs

22 lines
441 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FMOD;
using FMOD.Studio;
using FMODUnity;
public class MusicManager : MonoBehaviour
{
[SerializeField]
[EventRef]
private string _musicId;
private EventInstance _musicInstance;
void Start()
{
_musicInstance = RuntimeManager.CreateInstance( _musicId );
_musicInstance.start();
}
}