22 lines
441 B
C#
22 lines
441 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FMOD;
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using FMOD.Studio;
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using FMODUnity;
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public class MusicManager : MonoBehaviour
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{
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[SerializeField]
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[EventRef]
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private string _musicId;
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private EventInstance _musicInstance;
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void Start()
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{
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_musicInstance = RuntimeManager.CreateInstance( _musicId );
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_musicInstance.start();
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}
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}
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