21 lines
483 B
C#
21 lines
483 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using Ktyl.Util;
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public class SafeZone : MonoBehaviour
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{
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[SerializeField] private SerialVector3 _respawnPosition;
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private void OnTriggerStay(Collider other)
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{
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// Check if other game object is Player.
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if (other.gameObject.name == "Player")
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{
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_respawnPosition.Value = other.gameObject.transform.position;
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}
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}
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}
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