19 lines
554 B
C#
19 lines
554 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
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public class Artefact : ScriptableObject
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{
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public int artefactID => _artefactID;
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[SerializeField] private int _artefactID;
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public string artefactDialogue => _artefactDialogue;
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[SerializeField] private string _artefactDialogue;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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private bool _canInteract = false;
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} |