revival/game
Programmer-DField 1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
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Assets Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
FMOD Project added new whooshes 2021-03-12 00:18:10 +00:00
Packages menu WIP 2021-03-01 17:57:41 +00:00
ProjectSettings Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
.gitignore ignore FMOD cache 2021-02-23 09:27:10 +00:00
.vsconfig Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
nuget.config Feature/import dialogue 2021-02-15 13:42:14 +00:00
packages.config Feature/import dialogue 2021-02-15 13:42:14 +00:00