Cat Flynn
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ca454bb258
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complete boost level sequence
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2021-05-01 02:01:57 +01:00 |
Cat Flynn
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93861ef0a4
|
apply trim to boost gauntlet
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2021-04-29 02:24:00 +01:00 |
Cat Flynn
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3cd4fdb0fe
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design second boost level
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2021-04-28 00:27:47 +01:00 |
Cat Flynn
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a7ada25aa1
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give baz a drink and improve cameras
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2021-04-27 22:41:30 +01:00 |
Cat Flynn
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7b581796af
|
Merge branch 'main' into feature/level-design
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2021-04-27 21:16:49 +01:00 |
Cat Flynn
|
77d43c1c00
|
Merge branch 'main' into feature/level-design
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2021-04-27 21:10:23 +01:00 |
Cat Flynn
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72bfc8eb8f
|
fix material imports
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2021-04-27 21:02:38 +01:00 |
Cat Flynn
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e6100db30f
|
Merge branch 'main' into feature/trim2
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2021-04-27 20:44:34 +01:00 |
CharlieTinley
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aac16946d1
|
Trim 2 assets, with materials and lighting changes
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2021-04-27 13:02:36 +01:00 |
Cat Flynn
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913c4d2231
|
import baz and disable dir lights in freeze rooms
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2021-04-27 03:39:14 +01:00 |
Cat Flynn
|
7c7ca3c48c
|
artefact control prefabs
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2021-04-16 19:55:34 +01:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
LojZa33
|
9ae930df56
|
Animations
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2021-03-22 23:34:02 +01:00 |
Cat Flynn
|
4370729700
|
monochrome emission
|
2021-03-17 15:24:03 +00:00 |
Cat Flynn
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f5ceac5d0d
|
assign textures in orb mat, use specular workflow, assign mat to model
|
2021-03-17 15:20:26 +00:00 |
Cat Flynn
|
13438cd751
|
re-import textures and create smoothness map
|
2021-03-17 15:19:00 +00:00 |
LojZa33
|
9f25b5f426
|
Orb_MAT
|
2021-03-17 01:00:53 +01:00 |
LojZa33
|
04c462d9a8
|
timefreeze Orb
|
2021-03-15 16:36:01 +01:00 |
LojZa33
|
723ab5d894
|
Rotating orb artefact [freeze]
|
2021-03-14 19:53:48 +01:00 |
CharlieTinley
|
88fd38453b
|
Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |