Commit Graph

18 Commits

Author SHA1 Message Date
Cat Flynn abd72f4121 more level design 2021-05-16 01:22:50 +01:00
Cat Flynn f5630b4140 fix falling floor 2021-05-10 16:58:47 +01:00
cyndrdev 07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
Cat Flynn e2a4d6dd45 fix compile errors 2021-03-25 10:51:22 +00:00
Cat Flynn 94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
Cat Flynn 122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
Cat Flynn af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Novvator 873c0908ef power freeze now works + UI indicator 2021-03-13 02:01:20 +00:00
Cat Flynn d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
Cat Flynn 762bbf6486 wip 2021-03-10 17:41:09 +00:00
Cat Flynn e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Programmer-DField be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00