16 Commits

Author SHA1 Message Date
07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
e2a4d6dd45 fix compile errors 2021-03-25 10:51:22 +00:00
94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Novvator
873c0908ef power freeze now works + UI indicator 2021-03-13 02:01:20 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Programmer-DField
be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00