|  | 7669e7cee9 | collision cleanup, fixed softlock | 2021-05-15 19:29:41 +01:00 |  | 
			
				
					|  | dadb817898 | conflict boyes fixes | 2021-05-15 14:24:32 +01:00 |  | 
			
				
					|  | a5869fc16c | added unseen event triggers | 2021-05-14 20:38:03 +01:00 |  | 
			
				
					|  | 88135bac17 | Merge branch 'main' into fix/arrow-trap-scale | 2021-05-12 13:46:27 +01:00 |  | 
			
				
					|  | 3caf16655f | add more sensible arrow mesh | 2021-05-11 17:55:01 +01:00 |  | 
			
				
					|  | cbe71cdcea | add jetpack | 2021-05-11 01:48:24 +01:00 |  | 
			
				
					|  | c18e1937d2 | adjust some prefabs | 2021-05-10 12:55:00 +01:00 |  | 
			
				
					|  | ca454bb258 | complete boost level sequence | 2021-05-01 02:01:57 +01:00 |  | 
			
				
					|  | 93861ef0a4 | apply trim to boost gauntlet | 2021-04-29 02:24:00 +01:00 |  | 
			
				
					|  | 94d6c95998 | wip | 2021-04-28 21:37:39 +01:00 |  | 
			
				
					|  | 780df95b8a | lighting experiments | 2021-04-28 00:50:24 +01:00 |  | 
			
				
					|  | 3cd4fdb0fe | design second boost level | 2021-04-28 00:27:47 +01:00 |  | 
			
				
					|  | a7ada25aa1 | give baz a drink and improve cameras | 2021-04-27 22:41:30 +01:00 |  | 
			
				
					|  | 913c4d2231 | import baz and disable dir lights in freeze rooms | 2021-04-27 03:39:14 +01:00 |  | 
			
				
					|  | 4fdeabc7f0 | buncha level design, prefabs and stuff | 2021-04-27 00:57:07 +01:00 |  | 
			
				
					|  | 2bdfa81a7a | vastly improve lighting | 2021-04-15 17:19:54 +01:00 |  | 
			
				
					|  | 717fd1c428 | integrate boost level design | 2021-04-15 14:44:06 +01:00 |  | 
			
				
					|  | 01e8c30439 | Merge branch 'main' into feature/boost-puzzle-design | 2021-03-25 11:24:50 +00:00 |  | 
			
				
					|  | a83cad4a2a | create 3rd boost puzzle | 2021-03-23 15:03:18 +00:00 |  | 
			
				
					|  | e92ae299d8 | boost puzzles 1 2 complete 3 wip | 2021-03-16 16:38:46 +00:00 |  |