|  | 03ae8b781b | mostly freeze puzzle design | 2021-05-15 14:39:53 +01:00 |  | 
			
				
					|  | 3302a9adb0 | Merge branch 'main' into feature/level-design | 2021-05-10 15:12:45 +01:00 |  | 
			
				
					|  | ca454bb258 | complete boost level sequence | 2021-05-01 02:01:57 +01:00 |  | 
			
				
					|  | 93861ef0a4 | apply trim to boost gauntlet | 2021-04-29 02:24:00 +01:00 |  | 
			
				
					|  | a46d19a620 | import arrow model and fix particle emission | 2021-04-28 14:45:37 +01:00 |  | 
			
				
					|  | 3cd4fdb0fe | design second boost level | 2021-04-28 00:27:47 +01:00 |  | 
			
				
					|  | 72bfc8eb8f | fix material imports | 2021-04-27 21:02:38 +01:00 |  | 
			
				
					|  | e6100db30f | Merge branch 'main' into feature/trim2 | 2021-04-27 20:44:34 +01:00 |  | 
			
				
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								 CharlieTinley | aac16946d1 | Trim 2 assets, with materials and lighting changes | 2021-04-27 13:02:36 +01:00 |  | 
			
				
					| 
							
							
								 CharlieTinley | 88fd38453b | Created the ALPHA level with collisions on geometry | 2021-03-02 19:33:54 +00:00 |  |