Merge branch 'feature/falling-floor-trap-integration' into 'main'
falling floor traps integration Closes #66 See merge request kernel-panic/revival!33
This commit is contained in:
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--- !u!65 &3060674079624820716
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|
|
@ -128,7 +128,6 @@ public partial class DialogueSystem : ScriptableObject
|
|||
dl.text = DialogueDatabase.ReadDialogue(key);
|
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|
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var clip = _settings.GetDialogueClip(key);
|
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Debug.Log(clip);
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dl.duration = clip.length;
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dialogueInstance.setCallback(_dialogueCallback);
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|
|
@ -1,3 +1,4 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
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|||
// Time taken for object to be destroyed.
|
||||
public float destroyObjectTime;
|
||||
public Material dissolve;
|
||||
|
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[SerializeField] private Renderer _renderer;
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Rigidbody rb;
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private void Start()
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|
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
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|||
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("Player"))
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if (other.CompareTag("Player"))
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{
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// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||
StartCoroutine(DestroyFloor());
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GetComponent<Renderer>().material = dissolve;
|
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_renderer.material = dissolve;
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}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue