Merge branch 'feature/falling-floor-trap-integration' into 'main'
falling floor traps integration Closes #66 See merge request kernel-panic/revival!33
This commit is contained in:
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m_SourcePrefab: {fileID: 100100000, guid: 803c82d4ce9f809448a55cba1adec183, type: 3}
|
||||||
--- !u!136 &3060674078979980220
|
--- !u!136 &3060674078979980220
|
||||||
|
@ -56650,6 +56814,10 @@ PrefabInstance:
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Floor_B (6)
|
value: Floor_B (6)
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 919132149155446097, guid: 803c82d4ce9f809448a55cba1adec183, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 803c82d4ce9f809448a55cba1adec183, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 803c82d4ce9f809448a55cba1adec183, type: 3}
|
||||||
--- !u!65 &3060674079624820716
|
--- !u!65 &3060674079624820716
|
||||||
|
|
|
@ -128,7 +128,6 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||||
|
|
||||||
var clip = _settings.GetDialogueClip(key);
|
var clip = _settings.GetDialogueClip(key);
|
||||||
Debug.Log(clip);
|
|
||||||
dl.duration = clip.length;
|
dl.duration = clip.length;
|
||||||
|
|
||||||
dialogueInstance.setCallback(_dialogueCallback);
|
dialogueInstance.setCallback(_dialogueCallback);
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -11,6 +12,9 @@ public class FallawayFloor : MonoBehaviour
|
||||||
// Time taken for object to be destroyed.
|
// Time taken for object to be destroyed.
|
||||||
public float destroyObjectTime;
|
public float destroyObjectTime;
|
||||||
public Material dissolve;
|
public Material dissolve;
|
||||||
|
|
||||||
|
[SerializeField] private Renderer _renderer;
|
||||||
|
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -21,11 +25,11 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
StartCoroutine(DestroyFloor());
|
StartCoroutine(DestroyFloor());
|
||||||
GetComponent<Renderer>().material = dissolve;
|
_renderer.material = dissolve;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue