Merge branch 'fix/camera' into 'main'
Fix/camera Closes #128 See merge request kernel-panic/revival!66
This commit is contained in:
commit
f228c1a8ea
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@ -0,0 +1,31 @@
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|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CinemachineFreeLook))]
|
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|
public class TargetRecentering : MonoBehaviour
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|
{
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|
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
|
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|
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|
[SerializeField] private InputActionReference _moveInput;
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|
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|
private CinemachineFreeLook _freeLook;
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|
|
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|
private void Start()
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|
{
|
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|
_freeLook = GetComponent<CinemachineFreeLook>();
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|
}
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|
|
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|
private void Update()
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|
{
|
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|
// if there is any horizontal movement input...
|
||||||
|
var input = _moveInput.action.ReadValue<Vector2>();
|
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|
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
|
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|
|
||||||
|
// ...enable target recentering in order to turn the camera with the player
|
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|
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
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|
}
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}
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@ -0,0 +1,11 @@
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assetBundleVariant:
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Loading…
Reference in New Issue