Merge branch 'feature/freeze-level-design' into 'main'
Feature/freeze level design See merge request kernel-panic/revival!98
This commit is contained in:
commit
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: 0.50622296
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value: 0.5062226
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
|
|
|
@ -76,7 +76,10 @@ public class ScriptedDialogueTrigger : MonoBehaviour
|
||||||
if (elapsed > _durations[idx])
|
if (elapsed > _durations[idx])
|
||||||
{
|
{
|
||||||
elapsed = 0;
|
elapsed = 0;
|
||||||
|
|
||||||
idx++;
|
idx++;
|
||||||
|
if (idx >= _keys.Length) break;
|
||||||
|
|
||||||
PlayLine(_keys[idx]);
|
PlayLine(_keys[idx]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,20 +5,20 @@ using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(Collider))]
|
||||||
public class Killbox : MonoBehaviour
|
public class Killbox : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private bool _instakill = false;
|
[SerializeField] private bool _instakill = false;
|
||||||
|
|
||||||
private BoxCollider _box;
|
private Collider _box;
|
||||||
private PlayerDeath _player;
|
private PlayerDeath _player;
|
||||||
|
|
||||||
[SerializeField] private UnityEvent _playerEnter;
|
[SerializeField] private UnityEvent _playerEnter;
|
||||||
[SerializeField] private UnityEvent _playerExit;
|
[SerializeField] private UnityEvent _playerExit;
|
||||||
|
|
||||||
private void OnEnable()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_box = GetComponent<BoxCollider>();
|
_box = GetComponent<Collider>();
|
||||||
_box.isTrigger = true;
|
_box.isTrigger = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
|
||||||
|
|
||||||
public void KillPlayer()
|
public void KillPlayer()
|
||||||
{
|
{
|
||||||
|
if (!enabled) return;
|
||||||
|
|
||||||
// can't kill out of bounds player
|
// can't kill out of bounds player
|
||||||
if (!_player) return;
|
if (!_player) return;
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@ using Ktyl.Util;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using PathCreation;
|
using PathCreation;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
#endif
|
#endif
|
||||||
|
@ -10,19 +11,27 @@ public class RollingBoulder : MonoBehaviour
|
||||||
{
|
{
|
||||||
// how long it takes to travel the length of the path
|
// how long it takes to travel the length of the path
|
||||||
[SerializeField] private float speed;
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private Transform boulder;
|
[FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
|
||||||
|
[SerializeField] private Transform boulderSpin;
|
||||||
[SerializeField] private SerialFloat objectTimeScale;
|
[SerializeField] private SerialFloat objectTimeScale;
|
||||||
[SerializeField] private PathCreator path;
|
[SerializeField] private PathCreator path;
|
||||||
[SerializeField] private Killbox _killbox;
|
[SerializeField] private Killbox _killbox;
|
||||||
[SerializeField] private string _fmodKey;
|
[SerializeField] private string _fmodKey;
|
||||||
[SerializeField] private float _resetTime;
|
[SerializeField] private float _resetTime;
|
||||||
|
[SerializeField] private float _rotationSpeed;
|
||||||
|
|
||||||
private bool _triggered = false;
|
private bool _triggered = false;
|
||||||
private GameObject _endBoulder;
|
private bool _stopped;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
_killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
|
||||||
|
|
||||||
|
if (!_stopped)
|
||||||
|
{
|
||||||
|
var dt = Time.deltaTime * objectTimeScale;
|
||||||
|
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
|
@ -42,7 +51,7 @@ public class RollingBoulder : MonoBehaviour
|
||||||
|
|
||||||
StartCoroutine(RollingStone());
|
StartCoroutine(RollingStone());
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator RollingStone()
|
private IEnumerator RollingStone()
|
||||||
{
|
{
|
||||||
_triggered = true;
|
_triggered = true;
|
||||||
|
@ -56,14 +65,15 @@ public class RollingBoulder : MonoBehaviour
|
||||||
|
|
||||||
var pos = path.path.GetPointAtDistance(d);
|
var pos = path.path.GetPointAtDistance(d);
|
||||||
|
|
||||||
boulder.transform.position = pos;
|
boulderMove.transform.position = pos;
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_triggered)
|
if (_triggered)
|
||||||
{
|
{
|
||||||
boulder.position = path.path.GetPointAtTime(0.999f);
|
_stopped = true;
|
||||||
|
boulderMove.position = path.path.GetPointAtTime(0.999f);
|
||||||
}
|
}
|
||||||
|
|
||||||
var resetElapsed = 0f;
|
var resetElapsed = 0f;
|
||||||
|
@ -79,8 +89,10 @@ public class RollingBoulder : MonoBehaviour
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
boulder.transform.position = path.path.GetPointAtTime(0);
|
boulderMove.transform.position = path.path.GetPointAtTime(0);
|
||||||
_triggered = false;
|
_triggered = false;
|
||||||
|
_killbox.enabled = true;
|
||||||
|
_stopped = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -48,12 +48,15 @@ public class TimeAndPlate : MonoBehaviour
|
||||||
|
|
||||||
public void Trigger()
|
public void Trigger()
|
||||||
{
|
{
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
for (int i = 0; i < _plates.Length; i++)
|
for (int i = 0; i < _plates.Length; i++)
|
||||||
{
|
{
|
||||||
_plates[i].gameObject.SetActive(false);
|
_plates[i].gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
_onTrigger.Invoke();
|
_onTrigger.Invoke();
|
||||||
|
_triggered = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
|
|
|
@ -1,15 +1,17 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Ktyl.Util
|
namespace Ktyl.Util
|
||||||
{
|
{
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class GameEventTrigger : MonoBehaviour
|
public partial class GameEventTrigger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
private struct Event
|
private struct Event
|
||||||
|
@ -34,12 +36,47 @@ namespace Ktyl.Util
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
_onEnter.Raise();
|
if (!other.CompareTag("Player")) return;
|
||||||
|
|
||||||
|
Trigger();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Trigger()
|
||||||
|
{
|
||||||
|
_onEnter.Raise();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
_onExit.Raise();
|
_onExit.Raise();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
public partial class GameEventTrigger
|
||||||
|
{
|
||||||
|
public void EDITOR_Trigger() => Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
[CustomEditor(typeof(GameEventListener))]
|
||||||
|
public class GameEventTriggerEditor : Editor
|
||||||
|
{
|
||||||
|
private GameEventTrigger _data;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_data = target as GameEventTrigger;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (GUILayout.Button("Trigger"))
|
||||||
|
{
|
||||||
|
_data.EDITOR_Trigger();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
Loading…
Reference in New Issue