Merge branch 'feature/freeze-level-design' into 'main'
Feature/freeze level design See merge request kernel-panic/revival!95
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--- !u!1001 &6189151121458120280
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|
|
|
@ -1,31 +1,74 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using DG.Tweening;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
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using UnityEngine.Windows.WebCam;
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||||
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public class Door : MonoBehaviour
|
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{
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] private Transform _graphics;
|
||||
[SerializeField] private Transform _endpoint;
|
||||
[SerializeField] private float _animTime = 1.2f;
|
||||
|
||||
// private bool _opened = false;
|
||||
private Vector3 _initialPos;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_initialPos = _graphics.position;
|
||||
}
|
||||
|
||||
private bool _opened = false;
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (_opened) return;
|
||||
|
||||
// move door
|
||||
_animator.Play("DoorUp", 0, 0);
|
||||
_opened = true;
|
||||
_graphics
|
||||
.DOMove(_endpoint.position, _animTime)
|
||||
.SetEase(Ease.InOutSine);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Debug.Log("Door closed");
|
||||
if (!_opened) return;
|
||||
Debug.Log("after if");
|
||||
//move door
|
||||
|
||||
_animator.Play("DoorDown", 0, 0);
|
||||
_opened = false;
|
||||
_graphics
|
||||
.DOMove(_initialPos, _animTime)
|
||||
.SetEase(Ease.InOutSine);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_graphics.DOKill();
|
||||
_graphics.position = _initialPos;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(Door))]
|
||||
public class DoorEditor : Editor
|
||||
{
|
||||
private Door _door;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_door = target as Door;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
if (GUILayout.Button("Open"))
|
||||
{
|
||||
_door.Open();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Close"))
|
||||
{
|
||||
_door.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,58 +1,65 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ktyl.Util;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
public class PressurePlate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _triggerDelay = 2.0f;
|
||||
[SerializeField] private Animator pPlateAnim = null;
|
||||
[SerializeField] private float _resetDelay = -1f;
|
||||
[SerializeField] private SerialFloat _objectTimeScale;
|
||||
[SerializeField] private GameObject _graphics;
|
||||
|
||||
public UnityEvent OnPress => _onPress;
|
||||
[SerializeField] private UnityEvent _onPress;
|
||||
|
||||
public UnityEvent OnReset => _onReset;
|
||||
[SerializeField] private UnityEvent _onReset;
|
||||
|
||||
private bool opened;
|
||||
|
||||
private float? triggered = null;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log(opened);
|
||||
Debug.Log("entered trigger");
|
||||
if (other.CompareTag("Player") && !opened)
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
//pressure plate down and start trigger time
|
||||
pPlateAnim.Play("PPdown", 0, 0f);
|
||||
triggered = Time.time;
|
||||
_onPress.Invoke();
|
||||
|
||||
_graphics.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if(other.CompareTag("Player"))
|
||||
// ignore
|
||||
if (_resetDelay < 0) return;
|
||||
|
||||
if(other.CompareTag("Player") && triggered.HasValue)
|
||||
{
|
||||
if(triggered!=null && !opened)
|
||||
{
|
||||
triggered = null;
|
||||
pPlateAnim.Play("PPup", 0, 0f);
|
||||
//reset platform position
|
||||
}
|
||||
StartCoroutine(Reset());
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
private IEnumerator Reset()
|
||||
{
|
||||
var timepassed = Time.time - triggered;
|
||||
|
||||
if(timepassed > _triggerDelay && !opened)
|
||||
var elapsed = 0f;
|
||||
while (elapsed < _resetDelay)
|
||||
{
|
||||
_onPress.Invoke();
|
||||
opened = true;
|
||||
elapsed += Time.deltaTime * _objectTimeScale;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
ResetImmediate();
|
||||
}
|
||||
|
||||
public void plateUp()
|
||||
public void ResetImmediate()
|
||||
{
|
||||
pPlateAnim.Play("PPup", 0, 0);
|
||||
triggered = null;
|
||||
opened = false;
|
||||
_graphics.SetActive(true);
|
||||
_onReset.Invoke();
|
||||
}
|
||||
}
|
|
@ -5,19 +5,19 @@ using System.Collections.Generic;
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class FallawayFloor : MonoBehaviour
|
||||
{
|
||||
// // Speed at which the object moves towards the ground.
|
||||
public float speed;
|
||||
|
||||
// Time it takes for ogjecct to begin moving towards the ground.
|
||||
public float fallAwayTime;
|
||||
|
||||
|
||||
[SerializeField] private TrapSettings _settings;
|
||||
[SerializeField] private GameObject _graphics;
|
||||
|
||||
private Rigidbody rb;
|
||||
|
||||
private Vector3 initialPosition;
|
||||
private Vector3 velocity;
|
||||
|
||||
public bool Falling => _triggered;
|
||||
private bool _triggered = false;
|
||||
|
@ -25,9 +25,6 @@ public class FallawayFloor : MonoBehaviour
|
|||
private void Start()
|
||||
{
|
||||
initialPosition = transform.position;
|
||||
|
||||
// Get Rigidbody component.
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
|
@ -50,6 +47,11 @@ public class FallawayFloor : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
transform.position += velocity * Time.fixedDeltaTime * _settings.ObjectTimeScale;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!_triggered && other.CompareTag("Player"))
|
||||
|
@ -71,33 +73,45 @@ public class FallawayFloor : MonoBehaviour
|
|||
{
|
||||
// already falling
|
||||
if (_triggered) return;
|
||||
|
||||
|
||||
// time stop
|
||||
if ( _settings.ObjectTimeScale.AsBool ) return;
|
||||
|
||||
if (_settings.ObjectTimeScale.AsBool) return;
|
||||
|
||||
StartCoroutine(FallCR());
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator FallCR()
|
||||
{
|
||||
_triggered = true;
|
||||
|
||||
_graphics.transform.DOShakePosition(
|
||||
fallAwayTime,
|
||||
_settings.FallawayFloor.ShakeStrength);
|
||||
|
||||
// var shake = _graphics.transform.DOShakePosition(
|
||||
// fallAwayTime,
|
||||
// _settings.FallawayFloor.ShakeStrength);
|
||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||
|
||||
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
|
||||
|
||||
float elapsed = 0f;
|
||||
|
||||
// wait a moment
|
||||
yield return new WaitForSeconds(fallAwayTime);
|
||||
// yield return new WaitForSeconds(fallAwayTime);
|
||||
|
||||
while (elapsed < fallAwayTime)
|
||||
{
|
||||
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// fall
|
||||
rb.velocity = Vector3.down * speed;
|
||||
velocity = Vector3.down * speed;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_triggered = false;
|
||||
transform.position = initialPosition;
|
||||
rb.velocity = Vector3.zero;
|
||||
velocity = Vector3.zero;
|
||||
|
||||
if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,17 +1,28 @@
|
|||
using Ktyl.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using PathCreation;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
public class RollingBoulder : MonoBehaviour
|
||||
{
|
||||
Rigidbody rb;
|
||||
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
||||
[SerializeField] private float waitToDestroy;
|
||||
// how long it takes to travel the length of the path
|
||||
[SerializeField] private float speed;
|
||||
[SerializeField] private Transform boulder;
|
||||
[SerializeField] private SerialFloat objectTimeScale;
|
||||
[SerializeField] private PathCreator path;
|
||||
[SerializeField] private Killbox _killbox;
|
||||
[SerializeField] private string _fmodKey;
|
||||
[SerializeField] private float _resetTime;
|
||||
|
||||
private bool _triggered = false;
|
||||
private GameObject _endBoulder;
|
||||
|
||||
private void Start()
|
||||
private void Update()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
|
@ -19,36 +30,87 @@ public class RollingBoulder : MonoBehaviour
|
|||
// Checks to make sure other collider is the Player using tag.
|
||||
if (other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
Mover mover =
|
||||
gameObject.GetComponent<Mover>();
|
||||
mover.enabled = true;
|
||||
StartCoroutine(DestoryBoulder());
|
||||
Trigger();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
public void Trigger()
|
||||
{
|
||||
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath))
|
||||
{
|
||||
// Start Respawn coroutine.
|
||||
playerDeath.Respawn();
|
||||
// Destroy arrow on contact with player.
|
||||
Destroy(gameObject);
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
||||
StartCoroutine(DestoryBoulder());
|
||||
}
|
||||
*/
|
||||
if (_triggered) return;
|
||||
|
||||
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
|
||||
|
||||
StartCoroutine(RollingStone());
|
||||
}
|
||||
|
||||
public IEnumerator DestoryBoulder()
|
||||
private IEnumerator RollingStone()
|
||||
{
|
||||
// set boulder velocity to zero wait for destory time and then destory the boulder.
|
||||
rb.velocity = Vector3.zero;
|
||||
yield return new WaitForSeconds(waitToDestroy);
|
||||
Destroy(gameObject);
|
||||
_triggered = true;
|
||||
|
||||
var d = 0f;
|
||||
var pathLength = path.path.length;
|
||||
|
||||
while (_triggered && d < pathLength)
|
||||
{
|
||||
d += Time.deltaTime * objectTimeScale * speed;
|
||||
|
||||
var pos = path.path.GetPointAtDistance(d);
|
||||
|
||||
boulder.transform.position = pos;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (_triggered)
|
||||
{
|
||||
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||
}
|
||||
|
||||
var resetElapsed = 0f;
|
||||
|
||||
while (resetElapsed < _resetTime)
|
||||
{
|
||||
resetElapsed += Time.deltaTime * objectTimeScale;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
boulder.transform.position = path.path.GetPointAtTime(0);
|
||||
_triggered = false;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(RollingBoulder))]
|
||||
public class RollingBoulderEditor : Editor
|
||||
{
|
||||
private RollingBoulder _data;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_data = target as RollingBoulder;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
if (GUILayout.Button("Trigger"))
|
||||
{
|
||||
_data.Trigger();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Reset"))
|
||||
{
|
||||
_data.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
public class Teleporter : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform _out;
|
||||
|
||||
[SerializeField] private UnityEvent _onTeleport;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class TimeAndPlate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PressurePlate[] _plates;
|
||||
private bool[] _plateStates;
|
||||
|
||||
// trigger on successful activation of all plates
|
||||
[SerializeField] private UnityEvent _onTrigger;
|
||||
|
||||
private bool _triggered;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_plateStates = new bool[_plates.Length];
|
||||
|
||||
foreach (var plate in _plates)
|
||||
{
|
||||
plate.OnPress.AddListener(() =>
|
||||
{
|
||||
_plateStates[Array.IndexOf(_plates, plate)] = true;
|
||||
});
|
||||
|
||||
plate.OnReset.AddListener(() =>
|
||||
{
|
||||
_plateStates[Array.IndexOf(_plates, plate)] = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_triggered) return;
|
||||
|
||||
// bail if any plates are inactive
|
||||
for (int i = 0; i < _plateStates.Length; i++)
|
||||
{
|
||||
if (!_plateStates[i]) return;
|
||||
}
|
||||
|
||||
// all plates are active
|
||||
Trigger();
|
||||
}
|
||||
|
||||
public void Trigger()
|
||||
{
|
||||
for (int i = 0; i < _plates.Length; i++)
|
||||
{
|
||||
_plates[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
_onTrigger.Invoke();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_triggered = false;
|
||||
|
||||
for (int i = 0; i < _plates.Length; i++)
|
||||
{
|
||||
_plates[i].gameObject.SetActive(true);
|
||||
_plateStates[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7a181900ca46dce41bb55f10ff865cc2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using NaughtyAttributes.Test;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
@ -15,6 +17,8 @@ namespace Ktyl.Util
|
|||
|
||||
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
|
||||
|
||||
private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
|
||||
|
||||
public virtual void Raise()
|
||||
{
|
||||
if (_logRaised)
|
||||
|
@ -22,9 +26,14 @@ namespace Ktyl.Util
|
|||
Debug.Log($"raised {this}", this);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _listeners.Count; i++)
|
||||
// populate a buffer of listeners, since the original list
|
||||
// may be modified as a consequence of triggering the event
|
||||
_listenerBuffer.Clear();
|
||||
_listenerBuffer.AddRange(_listeners);
|
||||
|
||||
foreach (var listener in _listenerBuffer)
|
||||
{
|
||||
_listeners[i].OnEventRaised();
|
||||
listener.OnEventRaised();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue