Merge branch 'feature/freeze-level-design' into 'main'

Feature/freeze level design

See merge request kernel-panic/revival!98
This commit is contained in:
Cinder Foster-Smith 2021-05-17 13:47:10 +00:00
commit f1903316ce
22 changed files with 184932 additions and 17366 deletions

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propertyPath: m_Name
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View File

@ -76,7 +76,10 @@ public class ScriptedDialogueTrigger : MonoBehaviour
if (elapsed > _durations[idx])
{
elapsed = 0;
idx++;
if (idx >= _keys.Length) break;
PlayLine(_keys[idx]);
}

View File

@ -5,20 +5,20 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))]
[RequireComponent(typeof(Collider))]
public class Killbox : MonoBehaviour
{
[SerializeField] private bool _instakill = false;
private BoxCollider _box;
private Collider _box;
private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit;
private void OnEnable()
private void Awake()
{
_box = GetComponent<BoxCollider>();
_box = GetComponent<Collider>();
_box.isTrigger = true;
}
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
public void KillPlayer()
{
if (!enabled) return;
// can't kill out of bounds player
if (!_player) return;

View File

@ -2,6 +2,7 @@ using Ktyl.Util;
using System.Collections;
using PathCreation;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
@ -10,19 +11,27 @@ public class RollingBoulder : MonoBehaviour
{
// how long it takes to travel the length of the path
[SerializeField] private float speed;
[SerializeField] private Transform boulder;
[FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
[SerializeField] private Transform boulderSpin;
[SerializeField] private SerialFloat objectTimeScale;
[SerializeField] private PathCreator path;
[SerializeField] private Killbox _killbox;
[SerializeField] private string _fmodKey;
[SerializeField] private float _resetTime;
[SerializeField] private float _rotationSpeed;
private bool _triggered = false;
private GameObject _endBoulder;
private bool _stopped;
private void Update()
{
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
_killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
if (!_stopped)
{
var dt = Time.deltaTime * objectTimeScale;
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
}
}
private void OnTriggerEnter(Collider other)
@ -42,7 +51,7 @@ public class RollingBoulder : MonoBehaviour
StartCoroutine(RollingStone());
}
private IEnumerator RollingStone()
{
_triggered = true;
@ -56,14 +65,15 @@ public class RollingBoulder : MonoBehaviour
var pos = path.path.GetPointAtDistance(d);
boulder.transform.position = pos;
boulderMove.transform.position = pos;
yield return null;
}
if (_triggered)
{
boulder.position = path.path.GetPointAtTime(0.999f);
_stopped = true;
boulderMove.position = path.path.GetPointAtTime(0.999f);
}
var resetElapsed = 0f;
@ -79,8 +89,10 @@ public class RollingBoulder : MonoBehaviour
public void Reset()
{
boulder.transform.position = path.path.GetPointAtTime(0);
boulderMove.transform.position = path.path.GetPointAtTime(0);
_triggered = false;
_killbox.enabled = true;
_stopped = false;
}
}

View File

@ -48,12 +48,15 @@ public class TimeAndPlate : MonoBehaviour
public void Trigger()
{
if (_triggered) return;
for (int i = 0; i < _plates.Length; i++)
{
_plates[i].gameObject.SetActive(false);
}
_onTrigger.Invoke();
_triggered = true;
}
public void Reset()

View File

@ -1,15 +1,17 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ktyl.Util
{
[RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour
public partial class GameEventTrigger : MonoBehaviour
{
[Serializable]
private struct Event
@ -34,12 +36,47 @@ namespace Ktyl.Util
private void OnTriggerEnter(Collider other)
{
_onEnter.Raise();
if (!other.CompareTag("Player")) return;
Trigger();
}
private void Trigger()
{
_onEnter.Raise();
}
private void OnTriggerExit(Collider other)
{
_onExit.Raise();
}
}
#if UNITY_EDITOR
public partial class GameEventTrigger
{
public void EDITOR_Trigger() => Trigger();
}
[CustomEditor(typeof(GameEventListener))]
public class GameEventTriggerEditor : Editor
{
private GameEventTrigger _data;
private void OnEnable()
{
_data = target as GameEventTrigger;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Trigger"))
{
_data.EDITOR_Trigger();
}
}
}
#endif
}