Merge branch 'feature/freeze-level-design' into 'main'
Feature/freeze level design See merge request kernel-panic/revival!98
This commit is contained in:
commit
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|
|
|
@ -76,7 +76,10 @@ public class ScriptedDialogueTrigger : MonoBehaviour
|
|||
if (elapsed > _durations[idx])
|
||||
{
|
||||
elapsed = 0;
|
||||
|
||||
idx++;
|
||||
if (idx >= _keys.Length) break;
|
||||
|
||||
PlayLine(_keys[idx]);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,20 +5,20 @@ using UnityEngine;
|
|||
using UnityEngine.Events;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class Killbox : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool _instakill = false;
|
||||
|
||||
private BoxCollider _box;
|
||||
private Collider _box;
|
||||
private PlayerDeath _player;
|
||||
|
||||
[SerializeField] private UnityEvent _playerEnter;
|
||||
[SerializeField] private UnityEvent _playerExit;
|
||||
|
||||
private void OnEnable()
|
||||
private void Awake()
|
||||
{
|
||||
_box = GetComponent<BoxCollider>();
|
||||
_box = GetComponent<Collider>();
|
||||
_box.isTrigger = true;
|
||||
}
|
||||
|
||||
|
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
|
|||
|
||||
public void KillPlayer()
|
||||
{
|
||||
if (!enabled) return;
|
||||
|
||||
// can't kill out of bounds player
|
||||
if (!_player) return;
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ using Ktyl.Util;
|
|||
using System.Collections;
|
||||
using PathCreation;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
@ -10,19 +11,27 @@ public class RollingBoulder : MonoBehaviour
|
|||
{
|
||||
// how long it takes to travel the length of the path
|
||||
[SerializeField] private float speed;
|
||||
[SerializeField] private Transform boulder;
|
||||
[FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
|
||||
[SerializeField] private Transform boulderSpin;
|
||||
[SerializeField] private SerialFloat objectTimeScale;
|
||||
[SerializeField] private PathCreator path;
|
||||
[SerializeField] private Killbox _killbox;
|
||||
[SerializeField] private string _fmodKey;
|
||||
[SerializeField] private float _resetTime;
|
||||
[SerializeField] private float _rotationSpeed;
|
||||
|
||||
private bool _triggered = false;
|
||||
private GameObject _endBoulder;
|
||||
private bool _stopped;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
||||
_killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
|
||||
|
||||
if (!_stopped)
|
||||
{
|
||||
var dt = Time.deltaTime * objectTimeScale;
|
||||
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
|
@ -42,7 +51,7 @@ public class RollingBoulder : MonoBehaviour
|
|||
|
||||
StartCoroutine(RollingStone());
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator RollingStone()
|
||||
{
|
||||
_triggered = true;
|
||||
|
@ -56,14 +65,15 @@ public class RollingBoulder : MonoBehaviour
|
|||
|
||||
var pos = path.path.GetPointAtDistance(d);
|
||||
|
||||
boulder.transform.position = pos;
|
||||
boulderMove.transform.position = pos;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
if (_triggered)
|
||||
{
|
||||
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||
_stopped = true;
|
||||
boulderMove.position = path.path.GetPointAtTime(0.999f);
|
||||
}
|
||||
|
||||
var resetElapsed = 0f;
|
||||
|
@ -79,8 +89,10 @@ public class RollingBoulder : MonoBehaviour
|
|||
|
||||
public void Reset()
|
||||
{
|
||||
boulder.transform.position = path.path.GetPointAtTime(0);
|
||||
boulderMove.transform.position = path.path.GetPointAtTime(0);
|
||||
_triggered = false;
|
||||
_killbox.enabled = true;
|
||||
_stopped = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,12 +48,15 @@ public class TimeAndPlate : MonoBehaviour
|
|||
|
||||
public void Trigger()
|
||||
{
|
||||
if (_triggered) return;
|
||||
|
||||
for (int i = 0; i < _plates.Length; i++)
|
||||
{
|
||||
_plates[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
_onTrigger.Invoke();
|
||||
_triggered = true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
|
|
|
@ -1,15 +1,17 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace Ktyl.Util
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(BoxCollider))]
|
||||
public class GameEventTrigger : MonoBehaviour
|
||||
public partial class GameEventTrigger : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private struct Event
|
||||
|
@ -34,12 +36,47 @@ namespace Ktyl.Util
|
|||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
_onEnter.Raise();
|
||||
if (!other.CompareTag("Player")) return;
|
||||
|
||||
Trigger();
|
||||
}
|
||||
|
||||
private void Trigger()
|
||||
{
|
||||
_onEnter.Raise();
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
_onExit.Raise();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public partial class GameEventTrigger
|
||||
{
|
||||
public void EDITOR_Trigger() => Trigger();
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(GameEventListener))]
|
||||
public class GameEventTriggerEditor : Editor
|
||||
{
|
||||
private GameEventTrigger _data;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_data = target as GameEventTrigger;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (GUILayout.Button("Trigger"))
|
||||
{
|
||||
_data.EDITOR_Trigger();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
Loading…
Reference in New Issue