Merge branch 'main' into feature/falling-floor-trap-integration
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@ -1,3 +1,4 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -8,6 +9,28 @@ public class DialogueSettings : ScriptableObject
|
|||
public float HideAfter => _hideAfter;
|
||||
[SerializeField] private float _hideAfter;
|
||||
|
||||
public string FMODPrefix => _fmodKeyPrefix;
|
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[SerializeField] private string _fmodKeyPrefix;
|
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public string RadioDialogueKey => _radioDialogueKey;
|
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[SerializeField] private string _radioDialogueKey;
|
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[SerializeField] private AudioClip[] _dialogueClips;
|
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private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
|
||||
|
||||
public AudioClip GetDialogueClip(string key)
|
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{
|
||||
if (!_keyClips.ContainsKey(key))
|
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{
|
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Debug.LogError($"no clip for key {key}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return _keyClips[key];
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
foreach (var dialogueClip in _dialogueClips)
|
||||
{
|
||||
_keyClips[dialogueClip.name] = dialogueClip;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using FMOD;
|
||||
using FMOD.Studio;
|
||||
using FMODUnity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations.Rigging;
|
||||
using UnityEngine.Networking;
|
||||
using Debug = UnityEngine.Debug;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
|
@ -16,20 +22,91 @@ public partial class DialogueSystem : ScriptableObject
|
|||
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||
public event EventHandler<DialogueLine> onDialogueLine;
|
||||
|
||||
private readonly Dictionary<string, string> _fmodKeyCache = new Dictionary<string, string>();
|
||||
// a list of dialogue keys that have already been spoken
|
||||
private readonly List<string> _usedKeys = new List<string>();
|
||||
private readonly List<string> _usedClips = new List<string>();
|
||||
|
||||
private EVENT_CALLBACK _dialogueCallback;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_fmodKeyCache.Clear();
|
||||
_usedKeys.Clear();
|
||||
_usedClips.Clear();
|
||||
|
||||
// cache all dialogue keys for FMOD at start to avoid allocations later
|
||||
foreach (var key in DialogueDatabase.Keys)
|
||||
_dialogueCallback = DialogueEventCallback;
|
||||
}
|
||||
|
||||
[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
|
||||
private static RESULT DialogueEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
|
||||
{
|
||||
var instance = new EventInstance(instancePtr);
|
||||
|
||||
// retrieve user data
|
||||
instance.getUserData(out IntPtr stringPtr);
|
||||
|
||||
// get string obejct
|
||||
var stringHandle = GCHandle.FromIntPtr(stringPtr);
|
||||
var key = stringHandle.Target as string;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
_fmodKeyCache[key] = $"{_settings.FMODPrefix}{key}";
|
||||
case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
|
||||
{
|
||||
MODE soundMode = MODE.LOOP_NORMAL | MODE.CREATECOMPRESSEDSAMPLE | MODE.NONBLOCKING;
|
||||
var parameter =
|
||||
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||
|
||||
if (key.Contains("."))
|
||||
{
|
||||
Sound dialogueSound;
|
||||
var soundResult = RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + "/" + key,
|
||||
soundMode, out dialogueSound);
|
||||
if (soundResult == RESULT.OK)
|
||||
{
|
||||
parameter.sound = dialogueSound.handle;
|
||||
parameter.subsoundIndex = -1;
|
||||
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SOUND_INFO dialogueSoundInfo;
|
||||
var keyResult = RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
|
||||
if (keyResult != RESULT.OK)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Sound dialogueSound;
|
||||
var soundResult = RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name_or_data,
|
||||
soundMode | dialogueSoundInfo.mode, ref dialogueSoundInfo.exinfo, out dialogueSound);
|
||||
if (soundResult == RESULT.OK)
|
||||
{
|
||||
parameter.sound = dialogueSound.handle;
|
||||
parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
|
||||
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
|
||||
{
|
||||
var parameter =
|
||||
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||
var sound = new Sound(parameter.sound);
|
||||
sound.release();
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_CALLBACK_TYPE.DESTROYED:
|
||||
{
|
||||
stringHandle.Free();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT.OK;
|
||||
}
|
||||
|
||||
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
|
||||
|
@ -37,50 +114,25 @@ public partial class DialogueSystem : ScriptableObject
|
|||
{
|
||||
if (noRepeat)
|
||||
{
|
||||
if (_usedKeys.Contains(key)) return;
|
||||
if (_usedClips.Contains(key)) return;
|
||||
|
||||
_usedKeys.Add(key);
|
||||
_usedClips.Add(key);
|
||||
}
|
||||
|
||||
// retrieve cached key
|
||||
if (!_fmodKeyCache.ContainsKey(key))
|
||||
{
|
||||
Debug.LogError($"{key} not present in dialogue database");
|
||||
return;
|
||||
}
|
||||
var fmodKey = _fmodKeyCache[key];
|
||||
var dialogueInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
|
||||
|
||||
EventDescription? eventDescription = null;
|
||||
|
||||
try
|
||||
{
|
||||
eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
|
||||
}
|
||||
catch (FMODUnity.EventNotFoundException e)
|
||||
{
|
||||
Debug.LogWarning($"no FMOD event {fmodKey}");
|
||||
}
|
||||
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
|
||||
dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||
|
||||
DialogueLine dl;
|
||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||
// default duration to show ui elements for
|
||||
dl.duration = _settings.HideAfter;
|
||||
|
||||
// read audio data out of FMOD, check if event exists
|
||||
if (eventDescription.HasValue)
|
||||
{
|
||||
// assign values and play audio
|
||||
var clip = _settings.GetDialogueClip(key);
|
||||
dl.duration = clip.length;
|
||||
|
||||
// get dialogue line duration from FMOD
|
||||
eventDescription.Value.getLength(out int ms);
|
||||
|
||||
// get length gives us a value in milliseconds so it needs to be converted to seconds
|
||||
// before assignment
|
||||
dl.duration = ms / 1000f;
|
||||
|
||||
// event is valid
|
||||
FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
|
||||
}
|
||||
dialogueInstance.setCallback(_dialogueCallback);
|
||||
dialogueInstance.start();
|
||||
dialogueInstance.release();
|
||||
|
||||
onDialogueLine?.Invoke(this, dl);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MainMenuUI : MonoBehaviour
|
||||
{
|
||||
[Header( "Timing" )]
|
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[SerializeField]
|
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private float _fadeTime;
|
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|
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[Header("References")]
|
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[SerializeField]
|
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private SceneLoader _loader;
|
||||
|
||||
[SerializeField]
|
||||
private CanvasGroup _navigation;
|
||||
|
||||
private CanvasGroup _current;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
ShowMenu( _navigation );
|
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}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
_loader.LoadScene( SceneType.Gameplay );
|
||||
}
|
||||
|
||||
public void ShowMenu(CanvasGroup newMenu)
|
||||
{
|
||||
if ( newMenu == _current )
|
||||
return;
|
||||
|
||||
StartCoroutine( FadeMenu( _current, newMenu ) );
|
||||
_current = newMenu;
|
||||
}
|
||||
|
||||
private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
|
||||
{
|
||||
float a = 1.0f;
|
||||
|
||||
if ( from != null )
|
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{
|
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from.interactable = false;
|
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|
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while ( a > 0.0f )
|
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{
|
||||
from.alpha = a;
|
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a -= Time.unscaledDeltaTime / _fadeTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
from.gameObject.SetActive(false);
|
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from.interactable = true;
|
||||
from.alpha = 1.0f;
|
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}
|
||||
|
||||
to.gameObject.SetActive(true);
|
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to.alpha = 0.0f;
|
||||
to.interactable = false;
|
||||
|
||||
a = 0;
|
||||
while ( a < 1.0f )
|
||||
{
|
||||
to.alpha = a;
|
||||
a += Time.unscaledDeltaTime / _fadeTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
to.alpha = 1.0f;
|
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to.interactable = true;
|
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|
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|
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BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Ambience/Kernel_Ambience.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Ambience/Kernel_Ambience.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Ambience/Kernel_Drone_loop.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Ambience/Kernel_Drone_loop.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Arrow Wall/Arrow2_Kernel.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Arrow Wall/Arrow2_Kernel.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Arrow Wall/Arrow_Kernel.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Arrow Wall/Arrow_Kernel.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact1.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact1.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact2.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact2.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact3.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Artifact/artifact3.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Collectable/kernel_collectable.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Collectable/kernel_collectable.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Falling Platform/FallingPlatform_Kernel.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Falling Platform/FallingPlatform_Kernel.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Rock fall/kernel_rock_falling.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Rock fall/kernel_rock_falling.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Rock_Roll/Rock_Fall_Kernel.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/Rock_Roll/Rock_Fall_Kernel.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/spike trap gore/kernel_gore.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Enviroment/spike trap gore/kernel_gore.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game/FMOD Project/Assets/CaiStuff/Player/kernel_timefreeze.ogg (Stored with Git LFS)
Normal file
BIN
game/FMOD Project/Assets/CaiStuff/Player/kernel_timefreeze.ogg (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Dialogue_CN.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Dialogue_CN.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Dialogue_EN.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Dialogue_EN.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Dialogue_JP.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Dialogue_JP.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Master.bank (Stored with Git LFS)
Binary file not shown.
BIN
game/FMOD Project/Build/Desktop/Master.strings.bank (Stored with Git LFS)
BIN
game/FMOD Project/Build/Desktop/Master.strings.bank (Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue