trigger dialogue on artefact pickup
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commit
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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value: 0
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objectReference: {fileID: 0}
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propertyPath: data
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value:
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objectReference: {fileID: 11400000, guid: 4c18fa3513891124282e56285b09c211, type: 2}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 2dae894ec500e524a88f985657f9682d, type: 3}
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--- !u!224 &1894783044 stripped
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--- !u!224 &1894783044 stripped
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RectTransform:
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 5119468870989674483, guid: fde30a46065b3b144ac612ec0b3e484a, type: 3}
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m_CorrespondingSourceObject: {fileID: 5119468870989674483, guid: fde30a46065b3b144ac612ec0b3e484a, type: 3}
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||||||
|
|
|
@ -2,14 +2,13 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
|
[CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")]
|
||||||
public class Artefact : ScriptableObject
|
public class Artefact : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
||||||
public int artefactID => _artefactID;
|
public int artefactID => _artefactID;
|
||||||
[SerializeField] private int _artefactID;
|
[SerializeField] private int _artefactID;
|
||||||
public string artefactDialogue => _artefactDialogue;
|
public string dialogueKey => _dialogueKey;
|
||||||
[SerializeField] private string _artefactDialogue;
|
[SerializeField] private string _dialogueKey;
|
||||||
|
|
||||||
public bool show => _show;
|
public bool show => _show;
|
||||||
private bool _show = false;
|
private bool _show = false;
|
||||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
public class ArtefactControl : MonoBehaviour
|
public class ArtefactControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -14,13 +15,13 @@ public class ArtefactControl : MonoBehaviour
|
||||||
private Artefact data;
|
private Artefact data;
|
||||||
public int artefactID => _artefactID;
|
public int artefactID => _artefactID;
|
||||||
private int _artefactID;
|
private int _artefactID;
|
||||||
private string _artefactDialogue;
|
|
||||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||||
|
|
||||||
|
[SerializeField] private ArtefactSystem _artefacts;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_artefactID = data.artefactID;
|
_artefactID = data.artefactID;
|
||||||
_artefactDialogue = data.artefactDialogue;
|
|
||||||
_show = data.show;
|
_show = data.show;
|
||||||
_canInteract = data.canInteract;
|
_canInteract = data.canInteract;
|
||||||
|
|
||||||
|
@ -55,14 +56,10 @@ public class ArtefactControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (_canInteract == true)
|
if (_canInteract == true)
|
||||||
{
|
{
|
||||||
ArtefactInventory.addA(data);
|
// artefact system informs other systems about found artefact
|
||||||
foreach (var x in ArtefactInventory.artefactList)
|
_artefacts.FindArtefact(data);
|
||||||
{
|
|
||||||
Debug.Log(x.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
//here put 'show artifact dialogue'
|
|
||||||
if (this.gameObject != null)
|
if (this.gameObject != null)
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
_nearbyArtefactID.Value = -1;
|
_nearbyArtefactID.Value = -1;
|
||||||
|
|
|
@ -3,27 +3,23 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Inventory")]
|
||||||
public class ArtefactInventory : ScriptableObject
|
public class ArtefactInventory : ScriptableObject
|
||||||
{
|
{
|
||||||
public static List<Artefact> artefactList = new List<Artefact>();
|
private readonly List<Artefact> artefactList = new List<Artefact>();
|
||||||
private static bool exists = false;
|
|
||||||
|
|
||||||
public static void addA(Artefact a)
|
public void addA(Artefact a)
|
||||||
{
|
{
|
||||||
//check if duplicate in the list
|
//check if duplicate in the list
|
||||||
exists = false;
|
|
||||||
foreach (Artefact x in artefactList)
|
foreach (Artefact x in artefactList)
|
||||||
{
|
{
|
||||||
if (x.artefactID == a.artefactID)
|
if (x.artefactID == a.artefactID)
|
||||||
exists = true;
|
{
|
||||||
|
Debug.LogError($"{a} already exists in inventory", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( exists == false)
|
artefactList.Add(a);
|
||||||
{
|
|
||||||
artefactList.Add(a);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
||||||
|
public class ArtefactSystem : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField] private DialogueSystem _dialogue;
|
||||||
|
[SerializeField] private ArtefactInventory _inventory;
|
||||||
|
|
||||||
|
public void FindArtefact(Artefact artefact)
|
||||||
|
{
|
||||||
|
_inventory.addA(artefact);
|
||||||
|
|
||||||
|
_dialogue.PlayLine(artefact.dialogueKey);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d089d711384390948a578301b55b65f9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -68,6 +68,12 @@ public static partial class DialogueDatabase
|
||||||
var lines = 0;
|
var lines = 0;
|
||||||
foreach (var row in values)
|
foreach (var row in values)
|
||||||
{
|
{
|
||||||
|
if (row.Count != 2)
|
||||||
|
{
|
||||||
|
Debug.Log($":: skipping non-matching line: {lines}: {(row.Count == 0 ? "empty" : string.Join(",", row))}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}");
|
sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}");
|
||||||
lines++;
|
lines++;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using FMOD.Studio;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
@ -29,7 +30,17 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
{
|
{
|
||||||
// retrieve cached key
|
// retrieve cached key
|
||||||
var fmodKey = _fmodKeyCache[key];
|
var fmodKey = _fmodKeyCache[key];
|
||||||
var eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
|
|
||||||
|
EventDescription? eventDescription = null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
|
||||||
|
}
|
||||||
|
catch (FMODUnity.EventNotFoundException e)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"no FMOD event {fmodKey}");
|
||||||
|
}
|
||||||
|
|
||||||
DialogueLine dl;
|
DialogueLine dl;
|
||||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||||
|
@ -37,12 +48,12 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
dl.duration = _settings.HideAfter;
|
dl.duration = _settings.HideAfter;
|
||||||
|
|
||||||
// read audio data out of FMOD, check if event exists
|
// read audio data out of FMOD, check if event exists
|
||||||
if (eventDescription.isValid())
|
if (eventDescription.HasValue)
|
||||||
{
|
{
|
||||||
// assign values and play audio
|
// assign values and play audio
|
||||||
|
|
||||||
// get dialogue line duration from FMOD
|
// get dialogue line duration from FMOD
|
||||||
eventDescription.getLength(out int ms);
|
eventDescription.Value.getLength(out int ms);
|
||||||
|
|
||||||
// get length gives us a value in milliseconds so it needs to be converted to seconds
|
// get length gives us a value in milliseconds so it needs to be converted to seconds
|
||||||
// before assignment
|
// before assignment
|
||||||
|
@ -51,11 +62,6 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
// event is valid
|
// event is valid
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
|
FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// no event available boooooooo
|
|
||||||
Debug.LogError($"FMOD event desc for key {fmodKey} is not valid", this);
|
|
||||||
}
|
|
||||||
|
|
||||||
onDialogueLine?.Invoke(this, dl);
|
onDialogueLine?.Invoke(this, dl);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue