trigger dialogue on artefact pickup

This commit is contained in:
Cat Flynn 2021-02-23 13:05:42 +00:00
parent 35d652bb95
commit e47f04fb79
21 changed files with 354 additions and 39 deletions

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@ -2,14 +2,13 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)] [CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")]
public class Artefact : ScriptableObject public class Artefact : ScriptableObject
{ {
public int artefactID => _artefactID; public int artefactID => _artefactID;
[SerializeField] private int _artefactID; [SerializeField] private int _artefactID;
public string artefactDialogue => _artefactDialogue; public string dialogueKey => _dialogueKey;
[SerializeField] private string _artefactDialogue; [SerializeField] private string _dialogueKey;
public bool show => _show; public bool show => _show;
private bool _show = false; private bool _show = false;

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@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using Ktyl.Util; using Ktyl.Util;
using UnityEngine.Events;
public class ArtefactControl : MonoBehaviour public class ArtefactControl : MonoBehaviour
{ {
@ -14,13 +15,13 @@ public class ArtefactControl : MonoBehaviour
private Artefact data; private Artefact data;
public int artefactID => _artefactID; public int artefactID => _artefactID;
private int _artefactID; private int _artefactID;
private string _artefactDialogue;
[SerializeField] private SerialInt _nearbyArtefactID; [SerializeField] private SerialInt _nearbyArtefactID;
[SerializeField] private ArtefactSystem _artefacts;
private void Start() private void Start()
{ {
_artefactID = data.artefactID; _artefactID = data.artefactID;
_artefactDialogue = data.artefactDialogue;
_show = data.show; _show = data.show;
_canInteract = data.canInteract; _canInteract = data.canInteract;
@ -55,14 +56,10 @@ public class ArtefactControl : MonoBehaviour
{ {
if (_canInteract == true) if (_canInteract == true)
{ {
ArtefactInventory.addA(data); // artefact system informs other systems about found artefact
foreach (var x in ArtefactInventory.artefactList) _artefacts.FindArtefact(data);
{
Debug.Log(x.ToString());
}
} }
//here put 'show artifact dialogue'
if (this.gameObject != null) if (this.gameObject != null)
Destroy(this.gameObject); Destroy(this.gameObject);
_nearbyArtefactID.Value = -1; _nearbyArtefactID.Value = -1;

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@ -3,27 +3,23 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Inventory")]
public class ArtefactInventory : ScriptableObject public class ArtefactInventory : ScriptableObject
{ {
public static List<Artefact> artefactList = new List<Artefact>(); private readonly List<Artefact> artefactList = new List<Artefact>();
private static bool exists = false;
public static void addA(Artefact a) public void addA(Artefact a)
{ {
//check if duplicate in the list //check if duplicate in the list
exists = false;
foreach (Artefact x in artefactList) foreach (Artefact x in artefactList)
{ {
if (x.artefactID == a.artefactID) if (x.artefactID == a.artefactID)
exists = true; {
} Debug.LogError($"{a} already exists in inventory", this);
return;
if ( exists == false) }
{
artefactList.Add(a);
} }
artefactList.Add(a);
} }
} }

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@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
public class ArtefactSystem : ScriptableObject
{
[SerializeField] private DialogueSystem _dialogue;
[SerializeField] private ArtefactInventory _inventory;
public void FindArtefact(Artefact artefact)
{
_inventory.addA(artefact);
_dialogue.PlayLine(artefact.dialogueKey);
}
}

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@ -68,6 +68,12 @@ public static partial class DialogueDatabase
var lines = 0; var lines = 0;
foreach (var row in values) foreach (var row in values)
{ {
if (row.Count != 2)
{
Debug.Log($":: skipping non-matching line: {lines}: {(row.Count == 0 ? "empty" : string.Join(",", row))}");
continue;
}
sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}"); sb.AppendLine($"{row[0]}{SPLIT_CHAR}{row[1]}");
lines++; lines++;
} }

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@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using FMOD.Studio;
using UnityEngine; using UnityEngine;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
@ -29,7 +30,17 @@ public partial class DialogueSystem : ScriptableObject
{ {
// retrieve cached key // retrieve cached key
var fmodKey = _fmodKeyCache[key]; var fmodKey = _fmodKeyCache[key];
var eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
EventDescription? eventDescription = null;
try
{
eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
}
catch (FMODUnity.EventNotFoundException e)
{
Debug.LogWarning($"no FMOD event {fmodKey}");
}
DialogueLine dl; DialogueLine dl;
dl.text = DialogueDatabase.ReadDialogue(key); dl.text = DialogueDatabase.ReadDialogue(key);
@ -37,12 +48,12 @@ public partial class DialogueSystem : ScriptableObject
dl.duration = _settings.HideAfter; dl.duration = _settings.HideAfter;
// read audio data out of FMOD, check if event exists // read audio data out of FMOD, check if event exists
if (eventDescription.isValid()) if (eventDescription.HasValue)
{ {
// assign values and play audio // assign values and play audio
// get dialogue line duration from FMOD // get dialogue line duration from FMOD
eventDescription.getLength(out int ms); eventDescription.Value.getLength(out int ms);
// get length gives us a value in milliseconds so it needs to be converted to seconds // get length gives us a value in milliseconds so it needs to be converted to seconds
// before assignment // before assignment
@ -51,11 +62,6 @@ public partial class DialogueSystem : ScriptableObject
// event is valid // event is valid
FMODUnity.RuntimeManager.PlayOneShot(fmodKey); FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
} }
else
{
// no event available boooooooo
Debug.LogError($"FMOD event desc for key {fmodKey} is not valid", this);
}
onDialogueLine?.Invoke(this, dl); onDialogueLine?.Invoke(this, dl);
} }