delete script
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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public class animationStateControler : MonoBehaviour
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{
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Animator animator;
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int isWalkingHash;
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// Start is called before the first frame update
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void Start()
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{
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animator = GetComponent<animator>();
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isWalkingHash = Animator.stringToHash("isWalking");
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// Update is called once per frame
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void Update()
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{
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bool isWalking = animator.GetBool("isWalking");
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bool forwardPressed = Input.GetKey('w');
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if (!isWalking && forwardPressed)
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{
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animator.SetBool(isWalking, true);
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}
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if (isWalking && !forwardPressed)
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{
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animator.SetBool(isWalking, false);
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: e25e06abe813c7648be3972ab5457391
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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