Merge branch 'feature/final-level-design' into 'main'
bunch of final level design See merge request kernel-panic/revival!100
This commit is contained in:
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m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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--- !u!114 &2069078697 stripped
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||||||
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m_CorrespondingSourceObject: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 319d2fe34a804e245819465c9505ea59, type: 3}
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m_Name:
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--- !u!1 &2069078698 stripped
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m_CorrespondingSourceObject: {fileID: 4676633831945762664, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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m_PrefabInstance: {fileID: 2069078696}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &1238586027780063751
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--- !u!1001 &1238586027780063751
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
@ -0,0 +1,100 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Cinemachine;
|
||||||
|
using DG.Tweening;
|
||||||
|
using Google.Apis.Util;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class BazFinalSequence : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
private struct Baz
|
||||||
|
{
|
||||||
|
public Door door;
|
||||||
|
public Animator anim;
|
||||||
|
public float pauseTime;
|
||||||
|
public float scaleFactor;
|
||||||
|
|
||||||
|
public GameObject graphics;
|
||||||
|
public Transform scaleTarget;
|
||||||
|
public float hoverHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
private struct Flickers
|
||||||
|
{
|
||||||
|
public float intensity;
|
||||||
|
public float period;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private GameObject _player;
|
||||||
|
[SerializeField] private CinemachineFreeLook _camera;
|
||||||
|
[SerializeField] private Baz _baz;
|
||||||
|
[SerializeField] private GameObject _statue;
|
||||||
|
[SerializeField] private Flickers _flickers;
|
||||||
|
|
||||||
|
private WaitForSeconds _bazPauseForEffect;
|
||||||
|
private WaitForSeconds _bazWalk;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_bazPauseForEffect = new WaitForSeconds(_baz.pauseTime);
|
||||||
|
_bazWalk = new WaitForSeconds(_baz.door.AnimTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Trigger()
|
||||||
|
{
|
||||||
|
StartCoroutine(BazCR());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator BazCR()
|
||||||
|
{
|
||||||
|
// TODO: disable player movement/abilities
|
||||||
|
var input = _player.GetComponent<PlayerInput>();
|
||||||
|
input.enabled = false;
|
||||||
|
|
||||||
|
// _camera.LookAt = _baz.scaleTarget;
|
||||||
|
// _camera.Follow = _baz.scaleTarget;
|
||||||
|
|
||||||
|
var elapsed = 0f;
|
||||||
|
while (elapsed < _flickers.period)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
|
||||||
|
var t = Time.time * _flickers.intensity;
|
||||||
|
var p = Mathf.PerlinNoise(t, Mathf.Sin(t));
|
||||||
|
|
||||||
|
_statue.SetActive(p > elapsed/_flickers.period);
|
||||||
|
_baz.graphics.SetActive(!_statue.activeSelf);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// there is no xandar only baz
|
||||||
|
_statue.SetActive(false);
|
||||||
|
_baz.graphics.SetActive(true);
|
||||||
|
|
||||||
|
// wait a couple of moments
|
||||||
|
yield return _bazPauseForEffect;
|
||||||
|
|
||||||
|
// baz float-walks to the player
|
||||||
|
_baz.door.Open();
|
||||||
|
_baz.anim.SetBool("moving", true);
|
||||||
|
|
||||||
|
var ogScale = _baz.scaleTarget.localScale;
|
||||||
|
_baz.scaleTarget.DOScale(ogScale * _baz.scaleFactor, _baz.door.AnimTime);
|
||||||
|
|
||||||
|
yield return _bazWalk;
|
||||||
|
|
||||||
|
_baz.anim.SetBool("moving", false);
|
||||||
|
|
||||||
|
var pos = _baz.scaleTarget.position;
|
||||||
|
var playerPos = _player.transform.position;
|
||||||
|
pos.y = playerPos.y + _baz.hoverHeight;
|
||||||
|
_baz.scaleTarget.position = pos;
|
||||||
|
_baz.scaleTarget.LookAt(playerPos + _baz.hoverHeight * Vector3.up);
|
||||||
|
|
||||||
|
// roll credits!
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 4b1ec3fc4de43d84da9c90d47090a526
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,18 +1,16 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Windows.WebCam;
|
|
||||||
|
|
||||||
public class Door : MonoBehaviour
|
public class Door : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform _graphics;
|
[SerializeField] private Transform _graphics;
|
||||||
[SerializeField] private Transform _endpoint;
|
[SerializeField] private Transform _endpoint;
|
||||||
[SerializeField] private float _animTime = 1.2f;
|
[SerializeField] private float _animTime = 1.2f;
|
||||||
|
public float AnimTime => _animTime;
|
||||||
|
|
||||||
// private bool _opened = false;
|
// private bool _opened = false;
|
||||||
private Vector3 _initialPos;
|
private Vector3 _initialPos;
|
||||||
|
|
Loading…
Reference in New Issue