initial commit
This commit is contained in:
commit
bd5bc825d3
|
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|
|||
# Models
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.OBJ filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.FBX filter=lfs diff=lfs merge=lfs -text
|
||||
*.mesh filter=lfs diff=lfs merge=lfs -text
|
||||
*.MESH filter=lfs diff=lfs merge=lfs -text
|
||||
# Textures
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.PSD filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.PNG filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.JPG filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.JPEG filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.TGA filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.TIF filter=lfs diff=lfs merge=lfs -text
|
||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.TIFF filter=lfs diff=lfs merge=lfs -text
|
||||
# Materials
|
||||
*.mtl filter=lfs diff=lfs merge=lfs -text
|
||||
*.MTL filter=lfs diff=lfs merge=lfs -text
|
||||
# Audio
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.WAV filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.MP3 filter=lfs diff=lfs merge=lfs -text
|
||||
# Unity
|
||||
*.terrainlayer filter=lfs diff=lfs merge=lfs -text
|
||||
# Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.MP4 filter=lfs diff=lfs merge=lfs -text
|
||||
# Archives
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.ZIP filter=lfs diff=lfs merge=lfs -text
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.7Z filter=lfs diff=lfs merge=lfs -text
|
||||
# Blender
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.BLEND filter=lfs diff=lfs merge=lfs -text
|
||||
# Maya
|
||||
*.maya filter=lfs diff=lfs merge=lfs -text
|
||||
*.MAYA filter=lfs diff=lfs merge=lfs -text
|
||||
# Houdini
|
||||
*.hipnc filter=lfs diff=lfs merge=lfs -text
|
||||
*.HIPNC filter=lfs diff=lfs merge=lfs -text
|
||||
# Compiled libraries
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.DLL filter=lfs diff=lfs merge=lfs -text
|
||||
*.so filter=lfs diff=lfs merge=lfs -text
|
||||
*.SO filter=lfs diff=lfs merge=lfs -text
|
||||
*.a filter=lfs diff=lfs merge=lfs -text
|
||||
*.A filter=lfs diff=lfs merge=lfs -text
|
||||
*.jar filter=lfs diff=lfs merge=lfs -text
|
||||
*.JAR filter=lfs diff=lfs merge=lfs -text
|
||||
# FMOD
|
||||
*.bank filter=lfs diff=lfs merge=lfs -text
|
||||
*.BANK filter=lfs diff=lfs merge=lfs -text
|
|
@ -0,0 +1 @@
|
|||
.idea/
|
|
@ -0,0 +1,18 @@
|
|||
stages:
|
||||
- build
|
||||
|
||||
variables:
|
||||
GIT_STRATEGY: fetch
|
||||
|
||||
UNITY_VERSION: 2020.2.2f1
|
||||
SRC_DIR: ./game
|
||||
|
||||
build:
|
||||
stage: build
|
||||
script:
|
||||
- chmod +x ./ci/build.sh
|
||||
- ./ci/build.sh $UNITY_VERSION $SRC_DIR
|
||||
artifacts:
|
||||
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
||||
paths:
|
||||
$ARTIFACTS/Build/
|
|
@ -0,0 +1,42 @@
|
|||
# osx unity build shell script
|
||||
|
||||
# $1 UNITY_VERSION
|
||||
# $2 SRC_DIR
|
||||
unityversion=$1
|
||||
srcdir=$2
|
||||
|
||||
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
||||
|
||||
# remove previous Editor.log
|
||||
editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
|
||||
[ -f $editorlogpath ] && rm $editorlogpath
|
||||
|
||||
echo "starting build using unity v$unityversion..."
|
||||
|
||||
# launch unity in batch mode
|
||||
open -g $editorpath --args \
|
||||
-batchmode \
|
||||
-quit \
|
||||
-nographics \
|
||||
-executeMethod "Ktyl.Util.BuildCommand.Run" \
|
||||
-logFile $editorlogpath \
|
||||
-projectPath $srcdir
|
||||
|
||||
# wait for unity to exit
|
||||
while pgrep -x "Unity" > /dev/null
|
||||
do
|
||||
sleep 1
|
||||
done
|
||||
|
||||
|
||||
if [ -f $editorlogpath ]; then
|
||||
echo "build completed, dumping log"
|
||||
cat $editorlogpath
|
||||
echo "TODO: check result of build by looking at the last few lines"
|
||||
else
|
||||
echo "no editor log to dump?"
|
||||
fi
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,86 @@
|
|||
|
||||
# Created by https://www.gitignore.io/api/unity
|
||||
# Edit at https://www.gitignore.io/?templates=unity
|
||||
|
||||
### Unity ###
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
.vscode/
|
||||
|
||||
# Rider cache directory
|
||||
.idea/
|
||||
|
||||
|
||||
# Windows metadata
|
||||
desktop.ini
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# End of https://www.gitignore.io/api/unity
|
||||
|
||||
*.log
|
||||
|
||||
|
||||
# SteamVR
|
||||
unityProject.vrmanifest
|
||||
|
||||
# Unwanted Unity Connect stuff
|
||||
[Pp]rojectSettings/UnityConnectSettings.asset
|
||||
version.txt
|
||||
|
||||
# Config file
|
||||
config.txt
|
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Reference in New Issue