commit bd5bc825d3368b9ebb3ef8b140846e50e2739ae2 Author: Cat Flynn Date: Mon Jan 25 19:44:17 2021 +0000 initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..e12a974 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,61 @@ +# Models +*.obj filter=lfs diff=lfs merge=lfs -text +*.OBJ filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.FBX filter=lfs diff=lfs merge=lfs -text +*.mesh filter=lfs diff=lfs merge=lfs -text +*.MESH filter=lfs diff=lfs merge=lfs -text +# Textures +*.psd filter=lfs diff=lfs merge=lfs -text +*.PSD filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.PNG filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.JPG filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.JPEG filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.TGA filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.TIF filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.TIFF filter=lfs diff=lfs merge=lfs -text +# Materials +*.mtl filter=lfs diff=lfs merge=lfs -text +*.MTL filter=lfs diff=lfs merge=lfs -text +# Audio +*.wav filter=lfs diff=lfs merge=lfs -text +*.WAV filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.MP3 filter=lfs diff=lfs merge=lfs -text +# Unity +*.terrainlayer filter=lfs diff=lfs merge=lfs -text +# Video +*.mp4 filter=lfs diff=lfs merge=lfs -text +*.MP4 filter=lfs diff=lfs merge=lfs -text +# Archives +*.zip filter=lfs diff=lfs merge=lfs -text +*.ZIP filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.7Z filter=lfs diff=lfs merge=lfs -text +# Blender +*.blend filter=lfs diff=lfs merge=lfs -text +*.BLEND filter=lfs diff=lfs merge=lfs -text +# Maya +*.maya filter=lfs diff=lfs merge=lfs -text +*.MAYA filter=lfs diff=lfs merge=lfs -text +# Houdini +*.hipnc filter=lfs diff=lfs merge=lfs -text +*.HIPNC filter=lfs diff=lfs merge=lfs -text +# Compiled libraries +*.dll filter=lfs diff=lfs merge=lfs -text +*.DLL filter=lfs diff=lfs merge=lfs -text +*.so filter=lfs diff=lfs merge=lfs -text +*.SO filter=lfs diff=lfs merge=lfs -text +*.a filter=lfs diff=lfs merge=lfs -text +*.A filter=lfs diff=lfs merge=lfs -text +*.jar filter=lfs diff=lfs merge=lfs -text +*.JAR filter=lfs diff=lfs merge=lfs -text +# FMOD +*.bank filter=lfs diff=lfs merge=lfs -text +*.BANK filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..9f11b75 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +.idea/ diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml new file mode 100644 index 0000000..cd3512f --- /dev/null +++ b/.gitlab-ci.yml @@ -0,0 +1,18 @@ +stages: +- build + +variables: + GIT_STRATEGY: fetch + + UNITY_VERSION: 2020.2.2f1 + SRC_DIR: ./game + +build: + stage: build + script: + - chmod +x ./ci/build.sh + - ./ci/build.sh $UNITY_VERSION $SRC_DIR + artifacts: + name: $CI_PROJECT_NAME-$CI_PIPELINE_ID + paths: + $ARTIFACTS/Build/ diff --git a/ci/build.sh b/ci/build.sh new file mode 100644 index 0000000..4654bd9 --- /dev/null +++ b/ci/build.sh @@ -0,0 +1,42 @@ +# osx unity build shell script + +# $1 UNITY_VERSION +# $2 SRC_DIR +unityversion=$1 +srcdir=$2 + +editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app" + +# remove previous Editor.log +editorlogpath="$HOME/Library/Logs/Unity/Editor.log" +[ -f $editorlogpath ] && rm $editorlogpath + +echo "starting build using unity v$unityversion..." + +# launch unity in batch mode +open -g $editorpath --args \ + -batchmode \ + -quit \ + -nographics \ + -executeMethod "Ktyl.Util.BuildCommand.Run" \ + -logFile $editorlogpath \ + -projectPath $srcdir + +# wait for unity to exit +while pgrep -x "Unity" > /dev/null +do + sleep 1 +done + + +if [ -f $editorlogpath ]; then + echo "build completed, dumping log" + cat $editorlogpath + echo "TODO: check result of build by looking at the last few lines" +else + echo "no editor log to dump?" +fi + + + + diff --git a/game/.gitignore b/game/.gitignore new file mode 100644 index 0000000..1b0151b --- /dev/null +++ b/game/.gitignore @@ -0,0 +1,86 @@ + +# Created by https://www.gitignore.io/api/unity +# Edit at https://www.gitignore.io/?templates=unity + +### Unity ### +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ +.vscode/ + +# Rider cache directory +.idea/ + + +# Windows metadata +desktop.ini + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties + +# End of https://www.gitignore.io/api/unity + +*.log + + +# SteamVR +unityProject.vrmanifest + +# Unwanted Unity Connect stuff +[Pp]rojectSettings/UnityConnectSettings.asset +version.txt + +# Config file +config.txt diff --git a/game/Assets/ExampleAssets.meta b/game/Assets/ExampleAssets.meta new file mode 100644 index 0000000..f1cb324 --- /dev/null +++ b/game/Assets/ExampleAssets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 990f5c2df70993f4987a388ca178996a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' + linkText: + url: + - heading: + text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'To read more about URP and its built-in features, see the ' + linkText: URP documentation. + url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html + - heading: + text: 'For more information about Shader Graph, see the ' + linkText: Shader Graph documentation + url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest + loadedLayout: 1 diff --git a/game/Assets/Readme.asset.meta b/game/Assets/Readme.asset.meta new file mode 100644 index 0000000..af1f2ee --- /dev/null +++ b/game/Assets/Readme.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83c2ed844a8c74b779a4c823d16594b1 +timeCreated: 1484217493 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scenes.meta b/game/Assets/Scenes.meta new file mode 100644 index 0000000..8f8214d --- /dev/null +++ b/game/Assets/Scenes.meta @@ -0,0 +1,8 @@ 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/dev/null +++ b/game/Assets/Scenes/SampleSceneLightingSettings.lighting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 477cc4148fad3449482a3bc3178594e2 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts.meta b/game/Assets/Scripts.meta new file mode 100644 index 0000000..7899835 --- /dev/null +++ b/game/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02a3527b6b33a924e8ec66aa805ea717 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/SimpleCameraController.cs b/game/Assets/Scripts/SimpleCameraController.cs new file mode 100644 index 0000000..50cd05d --- /dev/null +++ b/game/Assets/Scripts/SimpleCameraController.cs @@ -0,0 +1,294 @@ +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; +#endif + +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + +#if ENABLE_INPUT_SYSTEM + InputAction movementAction; + InputAction verticalMovementAction; + InputAction lookAction; + InputAction boostFactorAction; + bool mouseRightButtonPressed; + + void Start() + { + var map = new InputActionMap("Simple Camera Controller"); + + lookAction = map.AddAction("look", binding: "/delta"); + movementAction = map.AddAction("move", binding: "/leftStick"); + verticalMovementAction = map.AddAction("Vertical Movement"); + boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll"); + + lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)"); + movementAction.AddCompositeBinding("Dpad") + .With("Up", "/w") + .With("Up", "/upArrow") + .With("Down", "/s") + .With("Down", "/downArrow") + .With("Left", "/a") + .With("Left", "/leftArrow") + .With("Right", "/d") + .With("Right", "/rightArrow"); + verticalMovementAction.AddCompositeBinding("Dpad") + .With("Up", "/pageUp") + .With("Down", "/pageDown") + .With("Up", "/e") + .With("Down", "/q") + .With("Up", "/rightshoulder") + .With("Down", "/leftshoulder"); + boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)"); + + movementAction.Enable(); + lookAction.Enable(); + verticalMovementAction.Enable(); + boostFactorAction.Enable(); + } +#endif + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = Vector3.zero; +#if ENABLE_INPUT_SYSTEM + var moveDelta = movementAction.ReadValue(); + direction.x = moveDelta.x; + direction.z = moveDelta.y; + direction.y = verticalMovementAction.ReadValue().y; +#else + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } +#endif + return direction; + } + + void Update() + { + // Exit Sample + + if (IsEscapePressed()) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + + // Hide and lock cursor when right mouse button pressed + if (IsRightMouseButtonDown()) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (IsRightMouseButtonUp()) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (IsCameraRotationAllowed()) + { + var mouseMovement = GetInputLookRotation() * Time.deltaTime * 5; + if (invertY) + mouseMovement.y = -mouseMovement.y; + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (IsBoostPressed()) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += GetBoostFactor(); + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + + float GetBoostFactor() + { +#if ENABLE_INPUT_SYSTEM + return boostFactorAction.ReadValue().y * 0.01f; +#else + return Input.mouseScrollDelta.y * 0.2f; +#endif + } + + Vector2 GetInputLookRotation() + { +#if ENABLE_INPUT_SYSTEM + return lookAction.ReadValue(); +#else + return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")) * 10; +#endif + } + + bool IsBoostPressed() + { +#if ENABLE_INPUT_SYSTEM + bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false; + boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false; + return boost; +#else + return Input.GetKey(KeyCode.LeftShift); +#endif + + } + + bool IsEscapePressed() + { +#if ENABLE_INPUT_SYSTEM + return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false; +#else + return Input.GetKey(KeyCode.Escape); +#endif + } + + bool IsCameraRotationAllowed() + { +#if ENABLE_INPUT_SYSTEM + bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false; + canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false; + return canRotate; +#else + return Input.GetMouseButton(1); +#endif + } + + bool IsRightMouseButtonDown() + { +#if ENABLE_INPUT_SYSTEM + return Mouse.current != null ? Mouse.current.rightButton.isPressed : false; +#else + return Input.GetMouseButtonDown(1); +#endif + } + + bool IsRightMouseButtonUp() + { +#if ENABLE_INPUT_SYSTEM + return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false; +#else + return Input.GetMouseButtonUp(1); +#endif + } + + } + +} \ No newline at end of file diff --git a/game/Assets/Scripts/SimpleCameraController.cs.meta b/game/Assets/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 0000000..ead50d2 --- /dev/null +++ b/game/Assets/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be76e5f14cfee674cb30b491fb72b09b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util.meta b/game/Assets/Scripts/Util.meta new file mode 100644 index 0000000..5c1dcac --- /dev/null +++ b/game/Assets/Scripts/Util.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce601e8945c1c9f45bcd32508d09ba7d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Editor.meta b/game/Assets/Scripts/Util/Editor.meta new file mode 100644 index 0000000..57cb528 --- /dev/null +++ b/game/Assets/Scripts/Util/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fc1b5cd4a6048d741b9e50de528a8592 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Editor/Build.meta b/game/Assets/Scripts/Util/Editor/Build.meta new file mode 100644 index 0000000..04b33ef --- /dev/null +++ b/game/Assets/Scripts/Util/Editor/Build.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c823a38d1ef79654486683c81f6d579f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs b/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs new file mode 100644 index 0000000..686ee45 --- /dev/null +++ b/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace Ktyl.Util +{ + public static class BuildCommand + { + private static string BuildsPath => Path + .Combine(Application.dataPath, "..", "Build") + .MustExist(); + + private static string BuildName => Application.productName; + + public static void Run() + { + // TODO: check if can build + + // TODO: pre-process + BuildsPath.ClearDirectory(); + + // TODO: build + var path = Path.Combine(BuildsPath, $"{BuildName}.exe"); + Debug.Log(path); + + var scenes = EditorBuildSettings.scenes.Select(s => s.path).ToArray(); + Debug.Log(string.Join(", ", scenes)); + + BuildOptions buildOptions = default; + if (EditorUserBuildSettings.development) + { + buildOptions |= BuildOptions.Development; + } + + var options = new BuildPlayerOptions + { + scenes = scenes, + // TODO: handle platforms that arent windows + locationPathName = path, + options = buildOptions, + target = BuildTarget.StandaloneWindows64 + }; + + BuildPipeline.BuildPlayer(options); + + // TODO: post-process + } + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs.meta b/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs.meta new file mode 100644 index 0000000..e1054dc --- /dev/null +++ b/game/Assets/Scripts/Util/Editor/Build/BuildCommand.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ef5b48f315d9ed44a2570f7bbb249ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs b/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs new file mode 100644 index 0000000..141d30e --- /dev/null +++ b/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Ktyl.Util +{ + public static class BuildMenuItem + { + [MenuItem("ktyl/Build")] + private static void Build() + { + BuildCommand.Run(); + } + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs.meta b/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs.meta new file mode 100644 index 0000000..6001124 --- /dev/null +++ b/game/Assets/Scripts/Util/Editor/Build/BuildMenuItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc5f045470c08624ba71de8eff664b2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Path.meta b/game/Assets/Scripts/Util/Path.meta new file mode 100644 index 0000000..c031cc4 --- /dev/null +++ b/game/Assets/Scripts/Util/Path.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be3a0590a2c51e741bcddf2923f79138 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Path/PathExtensions.cs b/game/Assets/Scripts/Util/Path/PathExtensions.cs new file mode 100644 index 0000000..07faf45 --- /dev/null +++ b/game/Assets/Scripts/Util/Path/PathExtensions.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; + +namespace Ktyl.Util +{ + public static class PathExtensions + { + public static string MustExist(this string directory) + { + if (!Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + + return directory; + } + + public static void ClearDirectory(this string path) + { + if (!Directory.Exists(path)) + { + Debug.LogWarning($"Tried to clear non-existent directory {path}"); + return; + } + + var items = Directory.EnumerateFileSystemEntries(path); + + using (IEnumerator iter = items.GetEnumerator()) + { + while (iter.MoveNext()) + { + var current = iter.Current; + var attributes = File.GetAttributes(current); + + if (attributes.HasFlag(FileAttributes.Directory)) + { + Directory.Delete(current, true); + } + else + { + File.Delete(current); + } + } + } + } + } +} diff --git a/game/Assets/Scripts/Util/Path/PathExtensions.cs.meta b/game/Assets/Scripts/Util/Path/PathExtensions.cs.meta new file mode 100644 index 0000000..59dde1d --- /dev/null +++ b/game/Assets/Scripts/Util/Path/PathExtensions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebc073194095f4540aad1e0644241265 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialBool.cs b/game/Assets/Scripts/Util/SerialBool.cs new file mode 100644 index 0000000..5ef20ab --- /dev/null +++ b/game/Assets/Scripts/Util/SerialBool.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Util/Bool")] + public class SerialBool : SerialVar + { + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialBool.cs.meta b/game/Assets/Scripts/Util/SerialBool.cs.meta new file mode 100644 index 0000000..ab2da26 --- /dev/null +++ b/game/Assets/Scripts/Util/SerialBool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f79e07660c17c8b42b615a867f44cbec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialDouble.cs b/game/Assets/Scripts/Util/SerialDouble.cs new file mode 100644 index 0000000..a346c74 --- /dev/null +++ b/game/Assets/Scripts/Util/SerialDouble.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Util/Double")] + public class SerialDouble : SerialVar + { + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialDouble.cs.meta b/game/Assets/Scripts/Util/SerialDouble.cs.meta new file mode 100644 index 0000000..993098b --- /dev/null +++ b/game/Assets/Scripts/Util/SerialDouble.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3f5342ffc41f844faa04ce675ddfc1d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialFloat.cs b/game/Assets/Scripts/Util/SerialFloat.cs new file mode 100644 index 0000000..204f6ff --- /dev/null +++ b/game/Assets/Scripts/Util/SerialFloat.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Util/Float")] + public class SerialFloat : SerialVar + { + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialFloat.cs.meta b/game/Assets/Scripts/Util/SerialFloat.cs.meta new file mode 100644 index 0000000..d24bb0f --- /dev/null +++ b/game/Assets/Scripts/Util/SerialFloat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76553ada4233edc458c3fed9b69e128f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialInt.cs b/game/Assets/Scripts/Util/SerialInt.cs new file mode 100644 index 0000000..c47494e --- /dev/null +++ b/game/Assets/Scripts/Util/SerialInt.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using Ktyl.Util; +using UnityEngine; + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Util/Int")] + public class SerialInt : SerialVar + { + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialInt.cs.meta b/game/Assets/Scripts/Util/SerialInt.cs.meta new file mode 100644 index 0000000..606af1c --- /dev/null +++ b/game/Assets/Scripts/Util/SerialInt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc38ab5b9e594a344a8eb1635487d5eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialVar.cs b/game/Assets/Scripts/Util/SerialVar.cs new file mode 100644 index 0000000..76a0a24 --- /dev/null +++ b/game/Assets/Scripts/Util/SerialVar.cs @@ -0,0 +1,76 @@ +using UnityEngine; + +namespace Ktyl.Util +{ + #region Editor + +#if UNITY_EDITOR + using UnityEditor; + + public abstract class SerialVarEditor : Editor + { + private SerialVar _t; + + protected virtual void OnEnable() + { + _t = target as SerialVar; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.LabelField("Current Value", _t.Value.ToString()); + EditorGUI.EndDisabledGroup(); + } + } +#endif + + public partial class SerialVar + { + public T EDITOR_InitialValue + { + get => _initialValue; + set => _initialValue = value; + } + } + + #endregion + + public abstract partial class SerialVar : ScriptableObject + { + public T Value + { + get => Application.isPlaying ? _value : _initialValue; + set + { + if (_readOnly) + { + Debug.LogError("tried to write to read only variable", this); + return; + } + + _value = value; + } + } + private T _value; + + [SerializeField] private T _initialValue; + [SerializeField] private bool _readOnly; + + public static implicit operator T(SerialVar t) => t.Value; + + private void OnValidate() + { + _value = _initialValue; + } + + private void OnEnable() + { + _value = _initialValue; + } + + public override string ToString() => Value.ToString(); + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialVar.cs.meta b/game/Assets/Scripts/Util/SerialVar.cs.meta new file mode 100644 index 0000000..c0aa443 --- /dev/null +++ b/game/Assets/Scripts/Util/SerialVar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67f71a2743c754a439e285da969febc8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialVector3.cs b/game/Assets/Scripts/Util/SerialVector3.cs new file mode 100644 index 0000000..df3ee5c --- /dev/null +++ b/game/Assets/Scripts/Util/SerialVector3.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Ktyl.Util +{ + [CreateAssetMenu(menuName = "ktyl/Util/V3")] + public class SerialVector3 : SerialVar + { + } +} \ No newline at end of file diff --git a/game/Assets/Scripts/Util/SerialVector3.cs.meta b/game/Assets/Scripts/Util/SerialVector3.cs.meta new file mode 100644 index 0000000..4ffff97 --- /dev/null +++ b/game/Assets/Scripts/Util/SerialVector3.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 453c3a094f63e0b4bb60efc40c361b8f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Settings.meta b/game/Assets/Settings.meta new file mode 100644 index 0000000..3cb0a8e --- /dev/null +++ b/game/Assets/Settings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0735c275001a2c84dafdb30deced5d8d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: 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index 0000000..a89eb2c --- /dev/null +++ b/game/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs @@ -0,0 +1,158 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Reflection; + +[CustomEditor(typeof(Readme))] +[InitializeOnLoad] +public class ReadmeEditor : Editor { + + static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; + + static float kSpace = 16f; + + static ReadmeEditor() + { + EditorApplication.delayCall += SelectReadmeAutomatically; + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(kShowedReadmeSessionStateName, false )) + { + var readme = SelectReadme(); + SessionState.SetBool(kShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); + } + + [MenuItem("Tutorial/Show Tutorial Instructions")] + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[]{readmeObject}; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + GUILayout.Label(readme.title, TitleStyle); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + GUILayout.Space(kSpace); + } + } + + + bool m_Initialized; + + GUIStyle LinkStyle { get { return m_LinkStyle; } } + [SerializeField] GUIStyle m_LinkStyle; + + GUIStyle TitleStyle { get { return m_TitleStyle; } } + [SerializeField] GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle { get { return m_HeadingStyle; } } + [SerializeField] GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle { get { return m_BodyStyle; } } + [SerializeField] GUIStyle m_BodyStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + m_TitleStyle.fontSize = 26; + + m_HeadingStyle = new GUIStyle(m_BodyStyle); + m_HeadingStyle.fontSize = 18 ; + + m_LinkStyle = new GUIStyle(m_BodyStyle); + m_LinkStyle.wordWrap = false; + // Match selection color which works nicely for both light and dark skins + m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f); + m_LinkStyle.stretchWidth = false; + + m_Initialized = true; + } + + bool LinkLabel (GUIContent label, params GUILayoutOption[] options) + { + var position = GUILayoutUtility.GetRect(label, LinkStyle, options); + + Handles.BeginGUI (); + Handles.color = LinkStyle.normal.textColor; + Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); + Handles.color = Color.white; + Handles.EndGUI (); + + EditorGUIUtility.AddCursorRect (position, MouseCursor.Link); + + return GUI.Button (position, label, LinkStyle); + } +} + diff --git a/game/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/game/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 0000000..5e2c66a --- /dev/null +++ b/game/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/TutorialInfo/Scripts/Readme.cs b/game/Assets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 0000000..f17c0cb --- /dev/null +++ b/game/Assets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,14 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject { + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + [Serializable] + public class Section { + public string heading, text, linkText, url; + } +} diff --git a/game/Assets/TutorialInfo/Scripts/Readme.cs.meta b/game/Assets/TutorialInfo/Scripts/Readme.cs.meta new file mode 100644 index 0000000..2912c7b --- /dev/null +++ b/game/Assets/TutorialInfo/Scripts/Readme.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fcf7219bab7fe46a1ad266029b2fee19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3} + executionOrder: 0 + icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Packages/manifest.json b/game/Packages/manifest.json new file mode 100644 index 0000000..6d408f8 --- /dev/null +++ b/game/Packages/manifest.json 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