Merge branch 'feature/freeze-level-design' into 'main'
Feature/freeze level design See merge request kernel-panic/revival!95
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value: Open
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--- !u!1001 &6189151121458120280
|
--- !u!1001 &6189151121458120280
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||||||
|
|
|
@ -1,31 +1,74 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Windows.WebCam;
|
||||||
|
|
||||||
public class Door : MonoBehaviour
|
public class Door : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Animator _animator;
|
[SerializeField] private Transform _graphics;
|
||||||
|
[SerializeField] private Transform _endpoint;
|
||||||
|
[SerializeField] private float _animTime = 1.2f;
|
||||||
|
|
||||||
private bool _opened = false;
|
// private bool _opened = false;
|
||||||
|
private Vector3 _initialPos;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_initialPos = _graphics.position;
|
||||||
|
}
|
||||||
|
|
||||||
public void Open()
|
public void Open()
|
||||||
{
|
{
|
||||||
if (_opened) return;
|
_graphics
|
||||||
|
.DOMove(_endpoint.position, _animTime)
|
||||||
// move door
|
.SetEase(Ease.InOutSine);
|
||||||
_animator.Play("DoorUp", 0, 0);
|
|
||||||
_opened = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
Debug.Log("Door closed");
|
_graphics
|
||||||
if (!_opened) return;
|
.DOMove(_initialPos, _animTime)
|
||||||
Debug.Log("after if");
|
.SetEase(Ease.InOutSine);
|
||||||
//move door
|
}
|
||||||
|
|
||||||
_animator.Play("DoorDown", 0, 0);
|
public void Reset()
|
||||||
_opened = false;
|
{
|
||||||
|
_graphics.DOKill();
|
||||||
|
_graphics.position = _initialPos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[CustomEditor(typeof(Door))]
|
||||||
|
public class DoorEditor : Editor
|
||||||
|
{
|
||||||
|
private Door _door;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_door = target as Door;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
|
if (GUILayout.Button("Open"))
|
||||||
|
{
|
||||||
|
_door.Open();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Close"))
|
||||||
|
{
|
||||||
|
_door.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
|
@ -1,58 +1,65 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Ktyl.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class PressurePlate : MonoBehaviour
|
public class PressurePlate : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float _triggerDelay = 2.0f;
|
[SerializeField] private float _triggerDelay = 2.0f;
|
||||||
[SerializeField] private Animator pPlateAnim = null;
|
[SerializeField] private float _resetDelay = -1f;
|
||||||
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
|
public UnityEvent OnPress => _onPress;
|
||||||
[SerializeField] private UnityEvent _onPress;
|
[SerializeField] private UnityEvent _onPress;
|
||||||
|
|
||||||
|
public UnityEvent OnReset => _onReset;
|
||||||
|
[SerializeField] private UnityEvent _onReset;
|
||||||
|
|
||||||
private bool opened;
|
private bool opened;
|
||||||
|
|
||||||
private float? triggered = null;
|
private float? triggered = null;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
Debug.Log(opened);
|
if (other.CompareTag("Player"))
|
||||||
Debug.Log("entered trigger");
|
|
||||||
if (other.CompareTag("Player") && !opened)
|
|
||||||
{
|
{
|
||||||
//pressure plate down and start trigger time
|
|
||||||
pPlateAnim.Play("PPdown", 0, 0f);
|
|
||||||
triggered = Time.time;
|
triggered = Time.time;
|
||||||
|
_onPress.Invoke();
|
||||||
|
|
||||||
|
_graphics.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if(other.CompareTag("Player"))
|
// ignore
|
||||||
|
if (_resetDelay < 0) return;
|
||||||
|
|
||||||
|
if(other.CompareTag("Player") && triggered.HasValue)
|
||||||
{
|
{
|
||||||
if(triggered!=null && !opened)
|
StartCoroutine(Reset());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Reset()
|
||||||
|
{
|
||||||
|
var elapsed = 0f;
|
||||||
|
while (elapsed < _resetDelay)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime * _objectTimeScale;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResetImmediate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetImmediate()
|
||||||
{
|
{
|
||||||
triggered = null;
|
triggered = null;
|
||||||
pPlateAnim.Play("PPup", 0, 0f);
|
_graphics.SetActive(true);
|
||||||
//reset platform position
|
_onReset.Invoke();
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
var timepassed = Time.time - triggered;
|
|
||||||
|
|
||||||
if(timepassed > _triggerDelay && !opened)
|
|
||||||
{
|
|
||||||
_onPress.Invoke();
|
|
||||||
opened = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void plateUp()
|
|
||||||
{
|
|
||||||
pPlateAnim.Play("PPup", 0, 0);
|
|
||||||
triggered = null;
|
|
||||||
opened = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,19 +5,19 @@ using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
|
||||||
public class FallawayFloor : MonoBehaviour
|
public class FallawayFloor : MonoBehaviour
|
||||||
{
|
{
|
||||||
// // Speed at which the object moves towards the ground.
|
// // Speed at which the object moves towards the ground.
|
||||||
public float speed;
|
public float speed;
|
||||||
|
|
||||||
// Time it takes for ogjecct to begin moving towards the ground.
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
public float fallAwayTime;
|
public float fallAwayTime;
|
||||||
|
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
[SerializeField] private GameObject _graphics;
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
private Rigidbody rb;
|
|
||||||
private Vector3 initialPosition;
|
private Vector3 initialPosition;
|
||||||
|
private Vector3 velocity;
|
||||||
|
|
||||||
public bool Falling => _triggered;
|
public bool Falling => _triggered;
|
||||||
private bool _triggered = false;
|
private bool _triggered = false;
|
||||||
|
@ -25,9 +25,6 @@ public class FallawayFloor : MonoBehaviour
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
initialPosition = transform.position;
|
initialPosition = transform.position;
|
||||||
|
|
||||||
// Get Rigidbody component.
|
|
||||||
rb = GetComponent<Rigidbody>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
|
@ -50,6 +47,11 @@ public class FallawayFloor : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
transform.position += velocity * Time.fixedDeltaTime * _settings.ObjectTimeScale;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!_triggered && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
|
@ -82,22 +84,34 @@ public class FallawayFloor : MonoBehaviour
|
||||||
{
|
{
|
||||||
_triggered = true;
|
_triggered = true;
|
||||||
|
|
||||||
_graphics.transform.DOShakePosition(
|
// var shake = _graphics.transform.DOShakePosition(
|
||||||
fallAwayTime,
|
// fallAwayTime,
|
||||||
_settings.FallawayFloor.ShakeStrength);
|
// _settings.FallawayFloor.ShakeStrength);
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||||
|
|
||||||
|
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
// wait a moment
|
// wait a moment
|
||||||
yield return new WaitForSeconds(fallAwayTime);
|
// yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
|
||||||
|
while (elapsed < fallAwayTime)
|
||||||
|
{
|
||||||
|
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
// fall
|
// fall
|
||||||
rb.velocity = Vector3.down * speed;
|
velocity = Vector3.down * speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
_triggered = false;
|
_triggered = false;
|
||||||
transform.position = initialPosition;
|
transform.position = initialPosition;
|
||||||
rb.velocity = Vector3.zero;
|
velocity = Vector3.zero;
|
||||||
|
|
||||||
|
if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,17 +1,28 @@
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using PathCreation;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
public class RollingBoulder : MonoBehaviour
|
public class RollingBoulder : MonoBehaviour
|
||||||
{
|
{
|
||||||
Rigidbody rb;
|
// how long it takes to travel the length of the path
|
||||||
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private float waitToDestroy;
|
[SerializeField] private Transform boulder;
|
||||||
|
[SerializeField] private SerialFloat objectTimeScale;
|
||||||
|
[SerializeField] private PathCreator path;
|
||||||
|
[SerializeField] private Killbox _killbox;
|
||||||
|
[SerializeField] private string _fmodKey;
|
||||||
|
[SerializeField] private float _resetTime;
|
||||||
|
|
||||||
private void Start()
|
private bool _triggered = false;
|
||||||
|
private GameObject _endBoulder;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
_killbox.gameObject.SetActive(objectTimeScale > 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
|
@ -19,36 +30,87 @@ public class RollingBoulder : MonoBehaviour
|
||||||
// Checks to make sure other collider is the Player using tag.
|
// Checks to make sure other collider is the Player using tag.
|
||||||
if (other.gameObject.CompareTag("Player"))
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Mover mover =
|
Trigger();
|
||||||
gameObject.GetComponent<Mover>();
|
|
||||||
mover.enabled = true;
|
|
||||||
StartCoroutine(DestoryBoulder());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
public void Trigger()
|
||||||
{
|
{
|
||||||
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath))
|
if (_triggered) return;
|
||||||
{
|
|
||||||
// Start Respawn coroutine.
|
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
|
||||||
playerDeath.Respawn();
|
|
||||||
// Destroy arrow on contact with player.
|
StartCoroutine(RollingStone());
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
|
||||||
StartCoroutine(DestoryBoulder());
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator DestoryBoulder()
|
private IEnumerator RollingStone()
|
||||||
{
|
{
|
||||||
// set boulder velocity to zero wait for destory time and then destory the boulder.
|
_triggered = true;
|
||||||
rb.velocity = Vector3.zero;
|
|
||||||
yield return new WaitForSeconds(waitToDestroy);
|
var d = 0f;
|
||||||
Destroy(gameObject);
|
var pathLength = path.path.length;
|
||||||
|
|
||||||
|
while (_triggered && d < pathLength)
|
||||||
|
{
|
||||||
|
d += Time.deltaTime * objectTimeScale * speed;
|
||||||
|
|
||||||
|
var pos = path.path.GetPointAtDistance(d);
|
||||||
|
|
||||||
|
boulder.transform.position = pos;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_triggered)
|
||||||
|
{
|
||||||
|
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||||
|
}
|
||||||
|
|
||||||
|
var resetElapsed = 0f;
|
||||||
|
|
||||||
|
while (resetElapsed < _resetTime)
|
||||||
|
{
|
||||||
|
resetElapsed += Time.deltaTime * objectTimeScale;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
boulder.transform.position = path.path.GetPointAtTime(0);
|
||||||
|
_triggered = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[CustomEditor(typeof(RollingBoulder))]
|
||||||
|
public class RollingBoulderEditor : Editor
|
||||||
|
{
|
||||||
|
private RollingBoulder _data;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_data = target as RollingBoulder;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
|
if (GUILayout.Button("Trigger"))
|
||||||
|
{
|
||||||
|
_data.Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Reset"))
|
||||||
|
{
|
||||||
|
_data.Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
|
@ -1,10 +1,13 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class Teleporter : MonoBehaviour
|
public class Teleporter : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform _out;
|
[SerializeField] private Transform _out;
|
||||||
|
|
||||||
|
[SerializeField] private UnityEvent _onTeleport;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
GetComponent<BoxCollider>().isTrigger = true;
|
GetComponent<BoxCollider>().isTrigger = true;
|
||||||
|
|
|
@ -0,0 +1,69 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class TimeAndPlate : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private PressurePlate[] _plates;
|
||||||
|
private bool[] _plateStates;
|
||||||
|
|
||||||
|
// trigger on successful activation of all plates
|
||||||
|
[SerializeField] private UnityEvent _onTrigger;
|
||||||
|
|
||||||
|
private bool _triggered;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_plateStates = new bool[_plates.Length];
|
||||||
|
|
||||||
|
foreach (var plate in _plates)
|
||||||
|
{
|
||||||
|
plate.OnPress.AddListener(() =>
|
||||||
|
{
|
||||||
|
_plateStates[Array.IndexOf(_plates, plate)] = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
plate.OnReset.AddListener(() =>
|
||||||
|
{
|
||||||
|
_plateStates[Array.IndexOf(_plates, plate)] = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
// bail if any plates are inactive
|
||||||
|
for (int i = 0; i < _plateStates.Length; i++)
|
||||||
|
{
|
||||||
|
if (!_plateStates[i]) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// all plates are active
|
||||||
|
Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Trigger()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _plates.Length; i++)
|
||||||
|
{
|
||||||
|
_plates[i].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
_onTrigger.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_triggered = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < _plates.Length; i++)
|
||||||
|
{
|
||||||
|
_plates[i].gameObject.SetActive(true);
|
||||||
|
_plateStates[i] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a181900ca46dce41bb55f10ff865cc2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using NaughtyAttributes.Test;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
@ -15,6 +17,8 @@ namespace Ktyl.Util
|
||||||
|
|
||||||
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
|
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
|
||||||
|
|
||||||
|
private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
|
||||||
|
|
||||||
public virtual void Raise()
|
public virtual void Raise()
|
||||||
{
|
{
|
||||||
if (_logRaised)
|
if (_logRaised)
|
||||||
|
@ -22,9 +26,14 @@ namespace Ktyl.Util
|
||||||
Debug.Log($"raised {this}", this);
|
Debug.Log($"raised {this}", this);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < _listeners.Count; i++)
|
// populate a buffer of listeners, since the original list
|
||||||
|
// may be modified as a consequence of triggering the event
|
||||||
|
_listenerBuffer.Clear();
|
||||||
|
_listenerBuffer.AddRange(_listeners);
|
||||||
|
|
||||||
|
foreach (var listener in _listenerBuffer)
|
||||||
{
|
{
|
||||||
_listeners[i].OnEventRaised();
|
listener.OnEventRaised();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue