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0, 0); - _opened = true; + _graphics + .DOMove(_endpoint.position, _animTime) + .SetEase(Ease.InOutSine); } public void Close() { - Debug.Log("Door closed"); - if (!_opened) return; - Debug.Log("after if"); - //move door - - _animator.Play("DoorDown", 0, 0); - _opened = false; + _graphics + .DOMove(_initialPos, _animTime) + .SetEase(Ease.InOutSine); + } + + public void Reset() + { + _graphics.DOKill(); + _graphics.position = _initialPos; } } + +#if UNITY_EDITOR +[CustomEditor(typeof(Door))] +public class DoorEditor : Editor +{ + private Door _door; + + private void OnEnable() + { + _door = target as Door; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (!Application.isPlaying) return; + + if (GUILayout.Button("Open")) + { + _door.Open(); + } + + if (GUILayout.Button("Close")) + { + _door.Close(); + } + } +} +#endif \ No newline at end of file diff --git a/game/Assets/Scripts/PressurePlate/PressurePlate.cs b/game/Assets/Scripts/PressurePlate/PressurePlate.cs index 13ccaf7..904b3d2 100644 --- a/game/Assets/Scripts/PressurePlate/PressurePlate.cs +++ b/game/Assets/Scripts/PressurePlate/PressurePlate.cs @@ -1,58 +1,65 @@ using System.Collections; using System.Collections.Generic; +using Ktyl.Util; using UnityEngine; using UnityEngine.Events; +[RequireComponent(typeof(BoxCollider))] public class PressurePlate : MonoBehaviour { [SerializeField] private float _triggerDelay = 2.0f; - [SerializeField] private Animator pPlateAnim = null; + [SerializeField] private float _resetDelay = -1f; + [SerializeField] private SerialFloat _objectTimeScale; + [SerializeField] private GameObject _graphics; + + public UnityEvent OnPress => _onPress; [SerializeField] private UnityEvent _onPress; + public UnityEvent OnReset => _onReset; + [SerializeField] private UnityEvent _onReset; + private bool opened; private float? triggered = null; private void OnTriggerEnter(Collider other) { - Debug.Log(opened); - Debug.Log("entered trigger"); - if (other.CompareTag("Player") && !opened) + if (other.CompareTag("Player")) { - //pressure plate down and start trigger time - pPlateAnim.Play("PPdown", 0, 0f); triggered = Time.time; + _onPress.Invoke(); + + _graphics.SetActive(false); } } private void OnTriggerExit(Collider other) { - if(other.CompareTag("Player")) + // ignore + if (_resetDelay < 0) return; + + if(other.CompareTag("Player") && triggered.HasValue) { - if(triggered!=null && !opened) - { - triggered = null; - pPlateAnim.Play("PPup", 0, 0f); - //reset platform position - } + StartCoroutine(Reset()); } } - private void Update() + private IEnumerator Reset() { - var timepassed = Time.time - triggered; - - if(timepassed > _triggerDelay && !opened) + var elapsed = 0f; + while (elapsed < _resetDelay) { - _onPress.Invoke(); - opened = true; + elapsed += Time.deltaTime * _objectTimeScale; + yield return null; } + + ResetImmediate(); } - public void plateUp() + public void ResetImmediate() { - pPlateAnim.Play("PPup", 0, 0); triggered = null; - opened = false; + _graphics.SetActive(true); + _onReset.Invoke(); } } \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index 931fb77..89c294f 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -5,19 +5,19 @@ using System.Collections.Generic; using DG.Tweening; using UnityEngine; -[RequireComponent(typeof(Rigidbody))] public class FallawayFloor : MonoBehaviour { // // Speed at which the object moves towards the ground. public float speed; + // Time it takes for ogjecct to begin moving towards the ground. public float fallAwayTime; - + [SerializeField] private TrapSettings _settings; [SerializeField] private GameObject _graphics; - - private Rigidbody rb; + private Vector3 initialPosition; + private Vector3 velocity; public bool Falling => _triggered; private bool _triggered = false; @@ -25,9 +25,6 @@ public class FallawayFloor : MonoBehaviour private void Start() { initialPosition = transform.position; - - // Get Rigidbody component. - rb = GetComponent(); } private void LateUpdate() @@ -50,6 +47,11 @@ public class FallawayFloor : MonoBehaviour } } + private void FixedUpdate() + { + transform.position += velocity * Time.fixedDeltaTime * _settings.ObjectTimeScale; + } + private void OnTriggerEnter(Collider other) { if (!_triggered && other.CompareTag("Player")) @@ -71,33 +73,45 @@ public class FallawayFloor : MonoBehaviour { // already falling if (_triggered) return; - + // time stop - if ( _settings.ObjectTimeScale.AsBool ) return; - + if (_settings.ObjectTimeScale.AsBool) return; + StartCoroutine(FallCR()); } - + private IEnumerator FallCR() { _triggered = true; - - _graphics.transform.DOShakePosition( - fallAwayTime, - _settings.FallawayFloor.ShakeStrength); + + // var shake = _graphics.transform.DOShakePosition( + // fallAwayTime, + // _settings.FallawayFloor.ShakeStrength); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); + + if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false; + + float elapsed = 0f; // wait a moment - yield return new WaitForSeconds(fallAwayTime); + // yield return new WaitForSeconds(fallAwayTime); + + while (elapsed < fallAwayTime) + { + elapsed += Time.deltaTime * _settings.ObjectTimeScale; + yield return null; + } // fall - rb.velocity = Vector3.down * speed; + velocity = Vector3.down * speed; } public void Reset() { _triggered = false; transform.position = initialPosition; - rb.velocity = Vector3.zero; + velocity = Vector3.zero; + + if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true; } -} +} \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/RollingBoulder.cs b/game/Assets/Scripts/Traps/RollingBoulder.cs index 4780da9..1b32459 100644 --- a/game/Assets/Scripts/Traps/RollingBoulder.cs +++ b/game/Assets/Scripts/Traps/RollingBoulder.cs @@ -1,17 +1,28 @@ using Ktyl.Util; using System.Collections; -using System.Collections.Generic; +using PathCreation; using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif public class RollingBoulder : MonoBehaviour { - Rigidbody rb; - // Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player. - [SerializeField] private float waitToDestroy; + // how long it takes to travel the length of the path + [SerializeField] private float speed; + [SerializeField] private Transform boulder; + [SerializeField] private SerialFloat objectTimeScale; + [SerializeField] private PathCreator path; + [SerializeField] private Killbox _killbox; + [SerializeField] private string _fmodKey; + [SerializeField] private float _resetTime; + + private bool _triggered = false; + private GameObject _endBoulder; - private void Start() + private void Update() { - rb = GetComponent(); + _killbox.gameObject.SetActive(objectTimeScale > 0.5f); } private void OnTriggerEnter(Collider other) @@ -19,36 +30,87 @@ public class RollingBoulder : MonoBehaviour // Checks to make sure other collider is the Player using tag. if (other.gameObject.CompareTag("Player")) { - Mover mover = - gameObject.GetComponent(); - mover.enabled = true; - StartCoroutine(DestoryBoulder()); + Trigger(); } } - private void OnCollisionEnter(Collision collision) + public void Trigger() { - if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath)) - { - // Start Respawn coroutine. - playerDeath.Respawn(); - // Destroy arrow on contact with player. - Destroy(gameObject); - } - /* - else - { - // If boulder makes contact with any other gameobject start DestroyBoulder corountine. - StartCoroutine(DestoryBoulder()); - } - */ + if (_triggered) return; + + FMODUnity.RuntimeManager.PlayOneShot(_fmodKey); + + StartCoroutine(RollingStone()); } - public IEnumerator DestoryBoulder() + private IEnumerator RollingStone() { - // set boulder velocity to zero wait for destory time and then destory the boulder. - rb.velocity = Vector3.zero; - yield return new WaitForSeconds(waitToDestroy); - Destroy(gameObject); + _triggered = true; + + var d = 0f; + var pathLength = path.path.length; + + while (_triggered && d < pathLength) + { + d += Time.deltaTime * objectTimeScale * speed; + + var pos = path.path.GetPointAtDistance(d); + + boulder.transform.position = pos; + + yield return null; + } + + if (_triggered) + { + boulder.position = path.path.GetPointAtTime(0.999f); + } + + var resetElapsed = 0f; + + while (resetElapsed < _resetTime) + { + resetElapsed += Time.deltaTime * objectTimeScale; + yield return null; + } + + Reset(); + } + + public void Reset() + { + boulder.transform.position = path.path.GetPointAtTime(0); + _triggered = false; } } + +#if UNITY_EDITOR +[CustomEditor(typeof(RollingBoulder))] +public class RollingBoulderEditor : Editor +{ + private RollingBoulder _data; + + private void OnEnable() + { + _data = target as RollingBoulder; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (!Application.isPlaying) return; + + if (GUILayout.Button("Trigger")) + { + _data.Trigger(); + } + + if (GUILayout.Button("Reset")) + { + _data.Reset(); + } + } +} + +#endif diff --git a/game/Assets/Scripts/Traps/Teleporter.cs b/game/Assets/Scripts/Traps/Teleporter.cs index 4a67cca..f3d52b5 100644 --- a/game/Assets/Scripts/Traps/Teleporter.cs +++ b/game/Assets/Scripts/Traps/Teleporter.cs @@ -1,9 +1,12 @@ using UnityEngine; +using UnityEngine.Events; [RequireComponent(typeof(BoxCollider))] public class Teleporter : MonoBehaviour { [SerializeField] private Transform _out; + + [SerializeField] private UnityEvent _onTeleport; private void OnEnable() { diff --git a/game/Assets/Scripts/Traps/TimeAndPlate.cs b/game/Assets/Scripts/Traps/TimeAndPlate.cs new file mode 100644 index 0000000..49a4ab3 --- /dev/null +++ b/game/Assets/Scripts/Traps/TimeAndPlate.cs @@ -0,0 +1,69 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class TimeAndPlate : MonoBehaviour +{ + [SerializeField] private PressurePlate[] _plates; + private bool[] _plateStates; + + // trigger on successful activation of all plates + [SerializeField] private UnityEvent _onTrigger; + + private bool _triggered; + + private void Awake() + { + _plateStates = new bool[_plates.Length]; + + foreach (var plate in _plates) + { + plate.OnPress.AddListener(() => + { + _plateStates[Array.IndexOf(_plates, plate)] = true; + }); + + plate.OnReset.AddListener(() => + { + _plateStates[Array.IndexOf(_plates, plate)] = false; + }); + } + } + + private void Update() + { + if (_triggered) return; + + // bail if any plates are inactive + for (int i = 0; i < _plateStates.Length; i++) + { + if (!_plateStates[i]) return; + } + + // all plates are active + Trigger(); + } + + public void Trigger() + { + for (int i = 0; i < _plates.Length; i++) + { + _plates[i].gameObject.SetActive(false); + } + + _onTrigger.Invoke(); + } + + public void Reset() + { + _triggered = false; + + for (int i = 0; i < _plates.Length; i++) + { + _plates[i].gameObject.SetActive(true); + _plateStates[i] = false; + } + } +} diff --git a/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta b/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta new file mode 100644 index 0000000..f7b63b1 --- /dev/null +++ b/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a181900ca46dce41bb55f10ff865cc2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs b/game/Assets/Scripts/Util/Events/GameEvent.cs index 65a51ea..b3d01be 100644 --- a/game/Assets/Scripts/Util/Events/GameEvent.cs +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs @@ -1,6 +1,8 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Runtime.CompilerServices; +using NaughtyAttributes.Test; using UnityEngine; #if UNITY_EDITOR using UnityEditor; @@ -15,6 +17,8 @@ namespace Ktyl.Util protected readonly List _listeners = new List(); + private readonly List _listenerBuffer = new List(); + public virtual void Raise() { if (_logRaised) @@ -22,9 +26,14 @@ namespace Ktyl.Util Debug.Log($"raised {this}", this); } - for (int i = 0; i < _listeners.Count; i++) + // populate a buffer of listeners, since the original list + // may be modified as a consequence of triggering the event + _listenerBuffer.Clear(); + _listenerBuffer.AddRange(_listeners); + + foreach (var listener in _listenerBuffer) { - _listeners[i].OnEventRaised(); + listener.OnEventRaised(); } }