platform-specific input prompt above nearby artefacts
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commit
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@ -443,114 +443,17 @@ MonoBehaviour:
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@ -1,18 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using FMOD.Studio;
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using Google.Apis.Http;
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using UnityEngine;
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using Ktyl.Util;
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using TMPro;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class ArtefactControl : MonoBehaviour
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{
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private bool _show;
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protected bool _canInteract;
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private GUIStyle guiS = new GUIStyle();
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public Artefact data => _data;
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[SerializeField] private Artefact _data;
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public int artefactID => _artefactID;
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@ -21,57 +21,49 @@ public class ArtefactControl : MonoBehaviour
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[SerializeField] private ArtefactSystem _artefacts;
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[SerializeField] private TMP_Text _text;
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// TODO: template system
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[SerializeField] private ArtefactInteractUI _ui;
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private void OnEnable()
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{
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_artefacts.RegisterArtefact(_data);
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SetNearby(false);
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}
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private void SetNearby(bool playerNearby)
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{
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_canInteract = playerNearby;
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_ui.gameObject.SetActive(playerNearby);
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_nearbyArtefactID.Value = playerNearby ? artefactID : -1;
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}
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protected virtual void Start()
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{
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_artefactID = data.artefactID;
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_show = data.show;
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_canInteract = data.canInteract;
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EventHandler.current.onArtefactTriggerEnter += NearArtefact;
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EventHandler.current.onArtefactTriggerExit += AwayArtefact;
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EventHandler.current.onArtefactPickUp += PickUp;
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guiS.fontSize = 22;
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guiS.normal.textColor = Color.white;
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guiS.alignment = TextAnchor.MiddleCenter;
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}
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private void LateUpdate()
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private void OnTriggerEnter(Collider other)
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{
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_text.enabled = _show;
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}
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private void NearArtefact(int id)
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{
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if (id == this._artefactID)
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if (!other.gameObject.TryGetComponent(out PlayerInput playerInput))
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{
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_show = true;
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this._canInteract = true;
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Debug.LogError("collided with not the player ????", this);
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return;
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}
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SetNearby(true);
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_ui.Input = playerInput;
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}
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private void AwayArtefact(int id)
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private void OnTriggerExit(Collider other)
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{
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if (id == this._artefactID)
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{
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_show = false;
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_canInteract = false;
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}
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SetNearby(false);
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}
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protected virtual void PickUp(int id)
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{
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if (id == this._artefactID)
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{
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if (_canInteract == true)
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@ -89,7 +81,6 @@ public class ArtefactControl : MonoBehaviour
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EventHandler.current.ArtefactUI();
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Destroy(this.gameObject);
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}
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}
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}
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}
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@ -22,9 +22,6 @@ public class ArtefactPreview : MonoBehaviour
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private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
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public const string PCMR = "PCMR";
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public const string GAMEPAD = "Gamepad";
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private void OnEnable()
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{
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ChangeInput( _playerInput );
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@ -72,11 +69,11 @@ public class ArtefactPreview : MonoBehaviour
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{
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switch ( playerInput.currentControlScheme )
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{
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case PCMR:
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case InputSchemes.PCMR:
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_useVelocity = false;
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break;
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case GAMEPAD:
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case InputSchemes.GAMEPAD:
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_useVelocity = true;
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break;
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@ -1,27 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Ktyl.Util;
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public class ArtefactTriggerArea : MonoBehaviour
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{
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[SerializeField] private SerialInt _nearbyArtefactID;
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[SerializeField] private ArtefactControl _artefact;
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private int id => _artefact.artefactID;
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private void OnTriggerEnter(Collider Player)
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{
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EventHandler.current.ArtefactTriggerEnter(id);
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//PlayerInputHandler.id = _id;
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_nearbyArtefactID.Value = id;
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}
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private void OnTriggerExit(Collider Player)
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{
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EventHandler.current.ArtefactTriggerExit(id);
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//PlayerInputHandler.id = 0;
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_nearbyArtefactID.Value = -1;
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}
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}
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@ -13,26 +13,6 @@ public class EventHandler : MonoBehaviour
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current = this;
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}
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public event Action<int> onArtefactTriggerEnter;
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public void ArtefactTriggerEnter(int id)
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{
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if (onArtefactTriggerEnter != null)
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{
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onArtefactTriggerEnter(id);
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}
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}
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public event Action<int> onArtefactTriggerExit;
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public void ArtefactTriggerExit(int id)
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{
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if (onArtefactTriggerExit != null)
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{
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onArtefactTriggerExit(id);
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}
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}
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public event Action<int> onArtefactPickUp;
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public void ArtefactPickUp(int id)
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{
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@ -21,9 +21,6 @@ using UnityEditor;
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[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
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public partial class DialogueSystem : ScriptableObject
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{
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private const string PCMR = "PCMR";
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private const string GAMEPAD = "Gamepad";
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[SerializeField] private DialogueSettings _settings;
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// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
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@ -156,7 +153,7 @@ public partial class DialogueSystem : ScriptableObject
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private string ProcessTemplates(string text)
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{
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var spriteIndices = _currentControlScheme == GAMEPAD
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var spriteIndices = _currentControlScheme == InputSchemes.GAMEPAD
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? _settings.GamepadInputPrompts
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: _settings.KeyboardInputPrompts;
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@ -170,7 +167,7 @@ public partial class DialogueSystem : ScriptableObject
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public void UpdateControlPrompts(PlayerInput playerInput)
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{
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var controlScheme = playerInput.currentControlScheme;
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if (controlScheme != PCMR && controlScheme != GAMEPAD)
|
||||
if (controlScheme != InputSchemes.PCMR && controlScheme != InputSchemes.GAMEPAD)
|
||||
{
|
||||
Debug.LogError($"could not set unknown control scheme {controlScheme}");
|
||||
return;
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public struct InputSchemes
|
||||
{
|
||||
public const string PCMR = "PCMR";
|
||||
public const string GAMEPAD = "Gamepad";
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 44966bb2b773ce145a9d6c7c9f42aeba
|
||||
guid: e153d34772fac3b4a83e3112eb54847f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class ArtefactInteractUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _text;
|
||||
[SerializeField] private DialogueSettings _settings;
|
||||
|
||||
private string _gamepadText;
|
||||
private string _keyboardText;
|
||||
|
||||
public PlayerInput Input { get; set; }
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_gamepadText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.GamepadInputPrompts.interact}>");
|
||||
_keyboardText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.KeyboardInputPrompts.interact}>");
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Input = null;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
switch (Input.currentControlScheme)
|
||||
{
|
||||
case InputSchemes.PCMR:
|
||||
_text.text = _keyboardText;
|
||||
break;
|
||||
case InputSchemes.GAMEPAD:
|
||||
_text.text = _gamepadText;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b1c74c0921372b9439e9b80c4a537ccc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue