platform-specific input prompt above nearby artefacts
This commit is contained in:
parent
3c4f28844f
commit
b8a2e67a33
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@ -12,7 +12,7 @@ GameObject:
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@ -30,7 +30,7 @@ Transform:
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m_text: press <sprite index=7> to interact
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@ -328,6 +329,20 @@ MonoBehaviour:
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GameObject:
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@ -339,8 +354,8 @@ GameObject:
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m_Layer: 0
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m_Layer: 0
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m_Name: Interactable Artefact
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m_Name: Interactable Artefact
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m_TagString: Untagged
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m_TagString: Untagged
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@ -359,7 +374,6 @@ Transform:
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m_LocalPosition: {x: 0, y: 0.5, z: 0}
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m_Father: {fileID: 0}
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@ -414,20 +428,6 @@ MeshRenderer:
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@ -443,114 +443,17 @@ MonoBehaviour:
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@ -1,18 +1,18 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using FMOD.Studio;
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using Google.Apis.Http;
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using UnityEngine;
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using UnityEngine;
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using Ktyl.Util;
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using Ktyl.Util;
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using TMPro;
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using TMPro;
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using UnityEngine.Events;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class ArtefactControl : MonoBehaviour
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public class ArtefactControl : MonoBehaviour
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{
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{
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private bool _show;
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protected bool _canInteract;
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protected bool _canInteract;
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private GUIStyle guiS = new GUIStyle();
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public Artefact data => _data;
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public Artefact data => _data;
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[SerializeField] private Artefact _data;
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[SerializeField] private Artefact _data;
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public int artefactID => _artefactID;
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public int artefactID => _artefactID;
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[SerializeField] private ArtefactSystem _artefacts;
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[SerializeField] private ArtefactSystem _artefacts;
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[SerializeField] private TMP_Text _text;
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[SerializeField] private ArtefactInteractUI _ui;
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// TODO: template system
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private void OnEnable()
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private void OnEnable()
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{
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{
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_artefacts.RegisterArtefact(_data);
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_artefacts.RegisterArtefact(_data);
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SetNearby(false);
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}
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private void SetNearby(bool playerNearby)
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{
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_canInteract = playerNearby;
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_ui.gameObject.SetActive(playerNearby);
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_nearbyArtefactID.Value = playerNearby ? artefactID : -1;
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}
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}
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protected virtual void Start()
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protected virtual void Start()
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{
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{
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_artefactID = data.artefactID;
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_artefactID = data.artefactID;
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_show = data.show;
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_canInteract = data.canInteract;
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_canInteract = data.canInteract;
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EventHandler.current.onArtefactTriggerEnter += NearArtefact;
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EventHandler.current.onArtefactTriggerExit += AwayArtefact;
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EventHandler.current.onArtefactPickUp += PickUp;
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EventHandler.current.onArtefactPickUp += PickUp;
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guiS.fontSize = 22;
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guiS.normal.textColor = Color.white;
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|
||||||
guiS.alignment = TextAnchor.MiddleCenter;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
_text.enabled = _show;
|
if (!other.gameObject.TryGetComponent(out PlayerInput playerInput))
|
||||||
|
{
|
||||||
|
Debug.LogError("collided with not the player ????", this);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void NearArtefact(int id)
|
SetNearby(true);
|
||||||
{
|
|
||||||
if (id == this._artefactID)
|
_ui.Input = playerInput;
|
||||||
{
|
|
||||||
_show = true;
|
|
||||||
this._canInteract = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
private void OnTriggerExit(Collider other)
|
||||||
|
|
||||||
private void AwayArtefact(int id)
|
|
||||||
{
|
{
|
||||||
if (id == this._artefactID)
|
SetNearby(false);
|
||||||
{
|
|
||||||
_show = false;
|
|
||||||
_canInteract = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void PickUp(int id)
|
protected virtual void PickUp(int id)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (id == this._artefactID)
|
if (id == this._artefactID)
|
||||||
{
|
{
|
||||||
if (_canInteract == true)
|
if (_canInteract == true)
|
||||||
|
@ -89,7 +81,6 @@ public class ArtefactControl : MonoBehaviour
|
||||||
EventHandler.current.ArtefactUI();
|
EventHandler.current.ArtefactUI();
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,9 +22,6 @@ public class ArtefactPreview : MonoBehaviour
|
||||||
|
|
||||||
private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
|
private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
|
||||||
|
|
||||||
public const string PCMR = "PCMR";
|
|
||||||
public const string GAMEPAD = "Gamepad";
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
ChangeInput( _playerInput );
|
ChangeInput( _playerInput );
|
||||||
|
@ -72,11 +69,11 @@ public class ArtefactPreview : MonoBehaviour
|
||||||
{
|
{
|
||||||
switch ( playerInput.currentControlScheme )
|
switch ( playerInput.currentControlScheme )
|
||||||
{
|
{
|
||||||
case PCMR:
|
case InputSchemes.PCMR:
|
||||||
_useVelocity = false;
|
_useVelocity = false;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GAMEPAD:
|
case InputSchemes.GAMEPAD:
|
||||||
_useVelocity = true;
|
_useVelocity = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -1,27 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using Ktyl.Util;
|
|
||||||
|
|
||||||
public class ArtefactTriggerArea : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
|
||||||
[SerializeField] private ArtefactControl _artefact;
|
|
||||||
|
|
||||||
private int id => _artefact.artefactID;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider Player)
|
|
||||||
{
|
|
||||||
EventHandler.current.ArtefactTriggerEnter(id);
|
|
||||||
//PlayerInputHandler.id = _id;
|
|
||||||
_nearbyArtefactID.Value = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider Player)
|
|
||||||
{
|
|
||||||
EventHandler.current.ArtefactTriggerExit(id);
|
|
||||||
//PlayerInputHandler.id = 0;
|
|
||||||
_nearbyArtefactID.Value = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -13,26 +13,6 @@ public class EventHandler : MonoBehaviour
|
||||||
current = this;
|
current = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public event Action<int> onArtefactTriggerEnter;
|
|
||||||
public void ArtefactTriggerEnter(int id)
|
|
||||||
{
|
|
||||||
if (onArtefactTriggerEnter != null)
|
|
||||||
{
|
|
||||||
onArtefactTriggerEnter(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<int> onArtefactTriggerExit;
|
|
||||||
public void ArtefactTriggerExit(int id)
|
|
||||||
{
|
|
||||||
if (onArtefactTriggerExit != null)
|
|
||||||
{
|
|
||||||
onArtefactTriggerExit(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public event Action<int> onArtefactPickUp;
|
public event Action<int> onArtefactPickUp;
|
||||||
public void ArtefactPickUp(int id)
|
public void ArtefactPickUp(int id)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,9 +21,6 @@ using UnityEditor;
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
|
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
|
||||||
public partial class DialogueSystem : ScriptableObject
|
public partial class DialogueSystem : ScriptableObject
|
||||||
{
|
{
|
||||||
private const string PCMR = "PCMR";
|
|
||||||
private const string GAMEPAD = "Gamepad";
|
|
||||||
|
|
||||||
[SerializeField] private DialogueSettings _settings;
|
[SerializeField] private DialogueSettings _settings;
|
||||||
|
|
||||||
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||||
|
@ -156,7 +153,7 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
|
|
||||||
private string ProcessTemplates(string text)
|
private string ProcessTemplates(string text)
|
||||||
{
|
{
|
||||||
var spriteIndices = _currentControlScheme == GAMEPAD
|
var spriteIndices = _currentControlScheme == InputSchemes.GAMEPAD
|
||||||
? _settings.GamepadInputPrompts
|
? _settings.GamepadInputPrompts
|
||||||
: _settings.KeyboardInputPrompts;
|
: _settings.KeyboardInputPrompts;
|
||||||
|
|
||||||
|
@ -170,7 +167,7 @@ public partial class DialogueSystem : ScriptableObject
|
||||||
public void UpdateControlPrompts(PlayerInput playerInput)
|
public void UpdateControlPrompts(PlayerInput playerInput)
|
||||||
{
|
{
|
||||||
var controlScheme = playerInput.currentControlScheme;
|
var controlScheme = playerInput.currentControlScheme;
|
||||||
if (controlScheme != PCMR && controlScheme != GAMEPAD)
|
if (controlScheme != InputSchemes.PCMR && controlScheme != InputSchemes.GAMEPAD)
|
||||||
{
|
{
|
||||||
Debug.LogError($"could not set unknown control scheme {controlScheme}");
|
Debug.LogError($"could not set unknown control scheme {controlScheme}");
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public struct InputSchemes
|
||||||
|
{
|
||||||
|
public const string PCMR = "PCMR";
|
||||||
|
public const string GAMEPAD = "Gamepad";
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 44966bb2b773ce145a9d6c7c9f42aeba
|
guid: e153d34772fac3b4a83e3112eb54847f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class ArtefactInteractUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text _text;
|
||||||
|
[SerializeField] private DialogueSettings _settings;
|
||||||
|
|
||||||
|
private string _gamepadText;
|
||||||
|
private string _keyboardText;
|
||||||
|
|
||||||
|
public PlayerInput Input { get; set; }
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_gamepadText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.GamepadInputPrompts.interact}>");
|
||||||
|
_keyboardText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.KeyboardInputPrompts.interact}>");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Input = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
switch (Input.currentControlScheme)
|
||||||
|
{
|
||||||
|
case InputSchemes.PCMR:
|
||||||
|
_text.text = _keyboardText;
|
||||||
|
break;
|
||||||
|
case InputSchemes.GAMEPAD:
|
||||||
|
_text.text = _gamepadText;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b1c74c0921372b9439e9b80c4a537ccc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue