Merge branch 'main' into feature/audio-integration
This commit is contained in:
commit
afdf5ce87b
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@ -17,6 +17,7 @@ open -g $editorpath --args \
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@ -1,3 +1,4 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -6,8 +7,6 @@ using UnityEngine.Events;
|
|||
|
||||
public class ArtefactControl : MonoBehaviour
|
||||
{
|
||||
|
||||
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||||
private bool _show;
|
||||
protected bool _canInteract;
|
||||
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|
@ -21,6 +20,11 @@ public class ArtefactControl : MonoBehaviour
|
|||
|
||||
[SerializeField] private ArtefactSystem _artefacts;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_artefacts.RegisterArtefact(_data);
|
||||
}
|
||||
|
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protected virtual void Start()
|
||||
{
|
||||
_artefactID = data.artefactID;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Ktyl.Util;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
||||
|
@ -7,6 +10,36 @@ public class ArtefactSystem : ScriptableObject
|
|||
{
|
||||
[SerializeField] private DialogueSystem _dialogue;
|
||||
[SerializeField] private ArtefactInventory _inventory;
|
||||
[SerializeField] private SerialInt _nearbyArtefactId;
|
||||
|
||||
private readonly List<Artefact> _artefacts = new List<Artefact>();
|
||||
|
||||
public Artefact GetNearbyArtefact()
|
||||
{
|
||||
return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId);
|
||||
}
|
||||
|
||||
private Artefact GetArtefact(int id)
|
||||
{
|
||||
for (int i = 0; i < _artefacts.Count; i++)
|
||||
{
|
||||
if (_artefacts[i].artefactID == id) return _artefacts[i];
|
||||
}
|
||||
|
||||
Debug.LogError($"no registered artefact with id {id}");
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RegisterArtefact(Artefact artefact)
|
||||
{
|
||||
if (_artefacts.Contains(artefact))
|
||||
{
|
||||
Debug.LogError($"{artefact} already registered", this);
|
||||
return;
|
||||
}
|
||||
|
||||
_artefacts.Add(artefact);
|
||||
}
|
||||
|
||||
public void FindArtefact(Artefact artefact)
|
||||
{
|
||||
|
@ -14,4 +47,9 @@ public class ArtefactSystem : ScriptableObject
|
|||
|
||||
// _dialogue.PlayLine(artefact.dialogueKey);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_artefacts.Clear();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ using UnityEngine;
|
|||
|
||||
public class EventHandler : MonoBehaviour
|
||||
{
|
||||
//[SerializeField] private SerialInt nearbyArtefactID;
|
||||
public static EventHandler current;
|
||||
|
||||
private void Awake()
|
||||
|
@ -39,10 +38,7 @@ public class EventHandler : MonoBehaviour
|
|||
{
|
||||
if (onArtefactPickUp != null)
|
||||
{
|
||||
//if(nearbyArtefactID != -1)
|
||||
// {
|
||||
onArtefactPickUp(id);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,40 +11,29 @@ public class PickUpDisplay : MonoBehaviour
|
|||
[SerializeField] private static bool _paused;
|
||||
|
||||
[SerializeField] private GameObject artefactUI;
|
||||
[SerializeField] private SerialInt nearbyArtefactID;
|
||||
[SerializeField] private GameObject Player;
|
||||
[SerializeField] private Text artefactText;
|
||||
[SerializeField] private GameObject Artefacts;
|
||||
[SerializeField] private InputSettings inputSettings;
|
||||
[SerializeField] private DialogueSystem dialogue;
|
||||
[SerializeField] private ArtefactSystem artefacts;
|
||||
|
||||
private Artefact chosenArtefact;
|
||||
private static List<Artefact> completeList = new List<Artefact>();
|
||||
|
||||
private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
EventHandler.current.onArtefactUI += PopUpOn;
|
||||
int i;
|
||||
|
||||
for(i=0; i<Artefacts.transform.childCount; i++)
|
||||
{
|
||||
completeList.Add(Artefacts.transform.GetChild(i).GetComponent<ArtefactControl>().data);
|
||||
|
||||
}
|
||||
}
|
||||
|
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private void FixedUpdate()
|
||||
private void Update()
|
||||
{
|
||||
foreach(Artefact arte in completeList)
|
||||
{
|
||||
if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID)
|
||||
chosenArtefact = arte;
|
||||
}
|
||||
var artefact = artefacts.GetNearbyArtefact();
|
||||
if (!artefact) return;
|
||||
|
||||
chosenArtefact = artefact;
|
||||
}
|
||||
|
||||
public void PopUpOn()
|
||||
{
|
||||
;
|
||||
_paused = true;
|
||||
artefactUI.SetActive(true);
|
||||
Player.GetComponent<PlayerInput>().enabled = false;
|
||||
|
|
|
@ -15,7 +15,7 @@ public class DeathZone : MonoBehaviour
|
|||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||
if (other.gameObject.name == "Player")
|
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if (other.gameObject.CompareTag("Player"))
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{
|
||||
player = other.gameObject;
|
||||
StartCoroutine(RespawnPlayer());
|
||||
|
@ -23,7 +23,7 @@ public class DeathZone : MonoBehaviour
|
|||
}
|
||||
|
||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||
IEnumerator RespawnPlayer()
|
||||
public IEnumerator RespawnPlayer()
|
||||
{
|
||||
_playerDeath.Raise();
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: c99891f8ed78331458109c59792a4c9e
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,41 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FallawayFloor : MonoBehaviour
|
||||
{
|
||||
// Speed at which the object moves towards the ground.
|
||||
public float speed;
|
||||
// Time it takes for ogjecct to begin moving towards the ground.
|
||||
public float fallAwayTime;
|
||||
// Time taken for object to be destroyed.
|
||||
public float destroyObjectTime;
|
||||
public Material dissolve;
|
||||
Rigidbody rb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Get Rigidbody component.
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||
StartCoroutine(DestroyFloor());
|
||||
GetComponent<Renderer>().material = dissolve;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator DestroyFloor()
|
||||
{
|
||||
// Take fallAwayTime, speed, and destroyObjectTime from editor and apply
|
||||
yield return new WaitForSeconds(fallAwayTime);
|
||||
rb.velocity = Vector3.down * speed;
|
||||
yield return new WaitForSeconds(destroyObjectTime);
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 425c126c97ce3fb438fa3ef015d37317
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FallingRocks : MonoBehaviour
|
||||
{
|
||||
Rigidbody rb;
|
||||
public float speed;
|
||||
[SerializeField] private DeathZone _dz;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
// Use OnTrigger to make the "rocks" fall to the ground. Rate of fall can be controlled with speed variable.
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.CompareTag("Player"))
|
||||
{
|
||||
rb.velocity = Vector3.down * speed;
|
||||
}
|
||||
}
|
||||
|
||||
// Use OnCollison to call respawn method from DeathZone script.
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Player"))
|
||||
{
|
||||
// Check code is working in log. Can be deleted at a later stage.
|
||||
Debug.Log("Dead");
|
||||
// Call respawn coroutine from DeathZone script.
|
||||
StartCoroutine(_dz.RespawnPlayer());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: dd465a93255c6bf4090c0f0a8897d07b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b236667bcaef4b4409b16a8bf33e1d72
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,10 @@
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|||
fileFormatVersion: 2
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guid: a2ce310af2093b943a51a8ca043d3d85
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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|
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|
|||
fileFormatVersion: 2
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guid: 90356c5beb272664687199ea3e14fa86
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||||
labels:
|
||||
- FMOD
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: f6b5fef480e45f3458dbe489b0583f75
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||||
labels:
|
||||
- FMOD
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: a9b7aec0dbd482f489b727b6c3ab3fd3
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labels:
|
||||
- FMOD
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
|
@ -0,0 +1,9 @@
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|||
fileFormatVersion: 2
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guid: 173ac73c679d2224aa381238b45d2cf5
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||||
labels:
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||||
- FMOD
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -28,6 +28,7 @@ GraphicsSettings:
|
|||
m_LensFlare:
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m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_VideoShadersIncludeMode: 2
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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|
@ -39,11 +40,10 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: -6465566751694194690, guid: a2ce310af2093b943a51a8ca043d3d85, type: 3}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0,
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type: 2}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
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||||
|
@ -64,5 +64,5 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
|
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_AllowEnlightenSupportForUpgradedProject: 1
|
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|
|
|
@ -16,7 +16,7 @@ MonoBehaviour:
|
|||
m_EnablePackageDependencies: 0
|
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m_AdvancedSettingsExpanded: 1
|
||||
m_ScopedRegistriesSettingsExpanded: 1
|
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oneTimeWarningShown: 0
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oneTimeWarningShown: 1
|
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m_Registries:
|
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- m_Id: main
|
||||
m_Name:
|
||||
|
|
Loading…
Reference in New Issue