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- private bool _show; protected bool _canInteract; @@ -20,7 +19,12 @@ public class ArtefactControl : MonoBehaviour [SerializeField] private SerialInt _nearbyArtefactID; [SerializeField] private ArtefactSystem _artefacts; - + + private void OnEnable() + { + _artefacts.RegisterArtefact(_data); + } + protected virtual void Start() { _artefactID = data.artefactID; diff --git a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs index 860534e..c30cae2 100644 --- a/game/Assets/Scripts/Artefacts/ArtefactSystem.cs +++ b/game/Assets/Scripts/Artefacts/ArtefactSystem.cs @@ -1,5 +1,8 @@ +using System; using System.Collections; using System.Collections.Generic; +using System.Runtime.InteropServices; +using Ktyl.Util; using UnityEngine; [CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")] @@ -7,6 +10,36 @@ public class ArtefactSystem : ScriptableObject { [SerializeField] private DialogueSystem _dialogue; [SerializeField] private ArtefactInventory _inventory; + [SerializeField] private SerialInt _nearbyArtefactId; + + private readonly List _artefacts = new List(); + + public Artefact GetNearbyArtefact() + { + return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId); + } + + private Artefact GetArtefact(int id) + { + for (int i = 0; i < _artefacts.Count; i++) + { + if (_artefacts[i].artefactID == id) return _artefacts[i]; + } + + Debug.LogError($"no registered artefact with id {id}"); + return null; + } + + public void RegisterArtefact(Artefact artefact) + { + if (_artefacts.Contains(artefact)) + { + Debug.LogError($"{artefact} already registered", this); + return; + } + + _artefacts.Add(artefact); + } public void FindArtefact(Artefact artefact) { @@ -14,4 +47,9 @@ public class ArtefactSystem : ScriptableObject // _dialogue.PlayLine(artefact.dialogueKey); } + + private void OnDisable() + { + _artefacts.Clear(); + } } diff --git a/game/Assets/Scripts/Artefacts/EventHandler.cs b/game/Assets/Scripts/Artefacts/EventHandler.cs index dba71a1..2800cd4 100644 --- a/game/Assets/Scripts/Artefacts/EventHandler.cs +++ b/game/Assets/Scripts/Artefacts/EventHandler.cs @@ -6,7 +6,6 @@ using UnityEngine; public class EventHandler : MonoBehaviour { - //[SerializeField] private SerialInt nearbyArtefactID; public static EventHandler current; private void Awake() @@ -39,10 +38,7 @@ public class EventHandler : MonoBehaviour { if (onArtefactPickUp != null) { - //if(nearbyArtefactID != -1) - // { - onArtefactPickUp(id); - //} + onArtefactPickUp(id); } } diff --git a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs index c52610b..34781be 100644 --- a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs +++ b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs @@ -11,40 +11,29 @@ public class PickUpDisplay : MonoBehaviour [SerializeField] private static bool _paused; [SerializeField] private GameObject artefactUI; - [SerializeField] private SerialInt nearbyArtefactID; [SerializeField] private GameObject Player; [SerializeField] private Text artefactText; - [SerializeField] private GameObject Artefacts; [SerializeField] private InputSettings inputSettings; [SerializeField] private DialogueSystem dialogue; + [SerializeField] private ArtefactSystem artefacts; private Artefact chosenArtefact; - private static List completeList = new List(); - private void Awake() + private void Start() { EventHandler.current.onArtefactUI += PopUpOn; - int i; - - for(i=0; i().data); - - } } - private void FixedUpdate() + private void Update() { - foreach(Artefact arte in completeList) - { - if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID) - chosenArtefact = arte; - } + var artefact = artefacts.GetNearbyArtefact(); + if (!artefact) return; + + chosenArtefact = artefact; } public void PopUpOn() { - ; _paused = true; artefactUI.SetActive(true); Player.GetComponent().enabled = false; diff --git a/game/Assets/Scripts/Death & Respawn/DeathZone.cs b/game/Assets/Scripts/Death & Respawn/DeathZone.cs index 65e76aa..a12e09d 100644 --- a/game/Assets/Scripts/Death & Respawn/DeathZone.cs +++ b/game/Assets/Scripts/Death & Respawn/DeathZone.cs @@ -15,7 +15,7 @@ public class DeathZone : MonoBehaviour private void OnTriggerEnter(Collider other) { // Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine. - if (other.gameObject.name == "Player") + if (other.gameObject.CompareTag("Player")) { player = other.gameObject; StartCoroutine(RespawnPlayer()); @@ -23,7 +23,7 @@ public class DeathZone : MonoBehaviour } // Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement. - IEnumerator RespawnPlayer() + public IEnumerator RespawnPlayer() { _playerDeath.Raise(); diff --git a/game/Assets/Scripts/Traps.meta b/game/Assets/Scripts/Traps.meta new file mode 100644 index 0000000..9e3109d --- /dev/null +++ b/game/Assets/Scripts/Traps.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c99891f8ed78331458109c59792a4c9e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs new file mode 100644 index 0000000..c9412e2 --- /dev/null +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FallawayFloor : MonoBehaviour +{ + // Speed at which the object moves towards the ground. + public float speed; + // Time it takes for ogjecct to begin moving towards the ground. + public float fallAwayTime; + // Time taken for object to be destroyed. + public float destroyObjectTime; + public Material dissolve; + Rigidbody rb; + + private void Start() + { + // Get Rigidbody component. + rb = GetComponent(); + } + + private void OnTriggerEnter(Collider other) + { + if (other.gameObject.CompareTag("Player")) + { + // Start the Destroy floor coroutine and switch to the dissolve material. + StartCoroutine(DestroyFloor()); + GetComponent().material = dissolve; + } + } + + IEnumerator DestroyFloor() + { + // Take fallAwayTime, speed, and destroyObjectTime from editor and apply + yield return new WaitForSeconds(fallAwayTime); + rb.velocity = Vector3.down * speed; + yield return new WaitForSeconds(destroyObjectTime); + + Destroy(gameObject); + } +} diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs.meta b/game/Assets/Scripts/Traps/FallawayFloor.cs.meta new file mode 100644 index 0000000..db87b1f --- /dev/null +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 425c126c97ce3fb438fa3ef015d37317 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Traps/FallingRocks.cs b/game/Assets/Scripts/Traps/FallingRocks.cs new file mode 100644 index 0000000..7181e88 --- /dev/null +++ b/game/Assets/Scripts/Traps/FallingRocks.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FallingRocks : MonoBehaviour +{ + Rigidbody rb; + public float speed; + [SerializeField] private DeathZone _dz; + + private void Start() + { + rb = GetComponent(); + } + + // Use OnTrigger to make the "rocks" fall to the ground. Rate of fall can be controlled with speed variable. + private void OnTriggerEnter(Collider other) + { + if (other.gameObject.CompareTag("Player")) + { + rb.velocity = Vector3.down * speed; + } + } + + // Use OnCollison to call respawn method from DeathZone script. + private void OnCollisionEnter(Collision collision) + { + if (collision.gameObject.CompareTag("Player")) + { + // Check code is working in log. Can be deleted at a later stage. + Debug.Log("Dead"); + // Call respawn coroutine from DeathZone script. + StartCoroutine(_dz.RespawnPlayer()); + } + } +} diff --git a/game/Assets/Scripts/Traps/FallingRocks.cs.meta b/game/Assets/Scripts/Traps/FallingRocks.cs.meta new file mode 100644 index 0000000..b2af176 --- /dev/null +++ b/game/Assets/Scripts/Traps/FallingRocks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dd465a93255c6bf4090c0f0a8897d07b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Shaders.meta b/game/Assets/Shaders.meta new file mode 100644 index 0000000..4a3f9f2 --- /dev/null +++ b/game/Assets/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b236667bcaef4b4409b16a8bf33e1d72 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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