Merge branch 'main' into feature/audio-integration
This commit is contained in:
commit
afdf5ce87b
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@ -17,6 +17,7 @@ open -g $editorpath --args \
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-batchmode \
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-batchmode \
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-quit \
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-quit \
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-nographics \
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-nographics \
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-developmentBuild \
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-executeMethod "Ktyl.Util.BuildCommand.Run" \
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-logFile $editorlogpath \
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-logFile $editorlogpath \
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-projectPath "$(pwd)/game"
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-projectPath "$(pwd)/game"
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: -0.0000000021177309
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: 0.04519987
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value: 0.045199875
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: -0.0064896117
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633831414007564, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633831414007564, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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||||||
|
@ -2588,27 +2588,27 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: 0
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value: 0.107479095
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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value: 0.9898497
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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value: 0.14211853
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value: 0.15764758
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: -5.220887e-15
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value: -0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: 6.2654095e-16
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value: -0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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||||||
propertyPath: m_XAxis.m_InvertInput
|
propertyPath: m_XAxis.m_InvertInput
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||||||
|
@ -2632,15 +2632,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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value: 0.14197028
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: 0.04519986
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value: 0.045199867
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: -0.006489608
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value: -0.0064896094
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
|
||||||
|
@ -7147,12 +7147,11 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
artefactUI: {fileID: 483749937}
|
artefactUI: {fileID: 483749937}
|
||||||
nearbyArtefactID: {fileID: 11400000, guid: caba70196fbb1c549a934f7566f7a247, type: 2}
|
|
||||||
Player: {fileID: 1239556274}
|
Player: {fileID: 1239556274}
|
||||||
artefactText: {fileID: 59318657}
|
artefactText: {fileID: 59318657}
|
||||||
Artefacts: {fileID: 1112305613}
|
|
||||||
inputSettings: {fileID: 11400000, guid: 87faf39b6f22e524984c1680a88045ac, type: 2}
|
inputSettings: {fileID: 11400000, guid: 87faf39b6f22e524984c1680a88045ac, type: 2}
|
||||||
dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
|
dialogue: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
|
||||||
|
artefacts: {fileID: 11400000, guid: f523ac0d77530064b8b41c627b13fae0, type: 2}
|
||||||
--- !u!114 &2070784759
|
--- !u!114 &2070784759
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -6,8 +7,6 @@ using UnityEngine.Events;
|
||||||
|
|
||||||
public class ArtefactControl : MonoBehaviour
|
public class ArtefactControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
private bool _show;
|
private bool _show;
|
||||||
protected bool _canInteract;
|
protected bool _canInteract;
|
||||||
|
|
||||||
|
@ -20,7 +19,12 @@ public class ArtefactControl : MonoBehaviour
|
||||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||||
|
|
||||||
[SerializeField] private ArtefactSystem _artefacts;
|
[SerializeField] private ArtefactSystem _artefacts;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_artefacts.RegisterArtefact(_data);
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
_artefactID = data.artefactID;
|
_artefactID = data.artefactID;
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Ktyl.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
|
||||||
|
@ -7,6 +10,36 @@ public class ArtefactSystem : ScriptableObject
|
||||||
{
|
{
|
||||||
[SerializeField] private DialogueSystem _dialogue;
|
[SerializeField] private DialogueSystem _dialogue;
|
||||||
[SerializeField] private ArtefactInventory _inventory;
|
[SerializeField] private ArtefactInventory _inventory;
|
||||||
|
[SerializeField] private SerialInt _nearbyArtefactId;
|
||||||
|
|
||||||
|
private readonly List<Artefact> _artefacts = new List<Artefact>();
|
||||||
|
|
||||||
|
public Artefact GetNearbyArtefact()
|
||||||
|
{
|
||||||
|
return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Artefact GetArtefact(int id)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _artefacts.Count; i++)
|
||||||
|
{
|
||||||
|
if (_artefacts[i].artefactID == id) return _artefacts[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogError($"no registered artefact with id {id}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterArtefact(Artefact artefact)
|
||||||
|
{
|
||||||
|
if (_artefacts.Contains(artefact))
|
||||||
|
{
|
||||||
|
Debug.LogError($"{artefact} already registered", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_artefacts.Add(artefact);
|
||||||
|
}
|
||||||
|
|
||||||
public void FindArtefact(Artefact artefact)
|
public void FindArtefact(Artefact artefact)
|
||||||
{
|
{
|
||||||
|
@ -14,4 +47,9 @@ public class ArtefactSystem : ScriptableObject
|
||||||
|
|
||||||
// _dialogue.PlayLine(artefact.dialogueKey);
|
// _dialogue.PlayLine(artefact.dialogueKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_artefacts.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,6 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EventHandler : MonoBehaviour
|
public class EventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
//[SerializeField] private SerialInt nearbyArtefactID;
|
|
||||||
public static EventHandler current;
|
public static EventHandler current;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -39,10 +38,7 @@ public class EventHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (onArtefactPickUp != null)
|
if (onArtefactPickUp != null)
|
||||||
{
|
{
|
||||||
//if(nearbyArtefactID != -1)
|
onArtefactPickUp(id);
|
||||||
// {
|
|
||||||
onArtefactPickUp(id);
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,40 +11,29 @@ public class PickUpDisplay : MonoBehaviour
|
||||||
[SerializeField] private static bool _paused;
|
[SerializeField] private static bool _paused;
|
||||||
|
|
||||||
[SerializeField] private GameObject artefactUI;
|
[SerializeField] private GameObject artefactUI;
|
||||||
[SerializeField] private SerialInt nearbyArtefactID;
|
|
||||||
[SerializeField] private GameObject Player;
|
[SerializeField] private GameObject Player;
|
||||||
[SerializeField] private Text artefactText;
|
[SerializeField] private Text artefactText;
|
||||||
[SerializeField] private GameObject Artefacts;
|
|
||||||
[SerializeField] private InputSettings inputSettings;
|
[SerializeField] private InputSettings inputSettings;
|
||||||
[SerializeField] private DialogueSystem dialogue;
|
[SerializeField] private DialogueSystem dialogue;
|
||||||
|
[SerializeField] private ArtefactSystem artefacts;
|
||||||
|
|
||||||
private Artefact chosenArtefact;
|
private Artefact chosenArtefact;
|
||||||
private static List<Artefact> completeList = new List<Artefact>();
|
|
||||||
|
|
||||||
private void Awake()
|
private void Start()
|
||||||
{
|
{
|
||||||
EventHandler.current.onArtefactUI += PopUpOn;
|
EventHandler.current.onArtefactUI += PopUpOn;
|
||||||
int i;
|
|
||||||
|
|
||||||
for(i=0; i<Artefacts.transform.childCount; i++)
|
|
||||||
{
|
|
||||||
completeList.Add(Artefacts.transform.GetChild(i).GetComponent<ArtefactControl>().data);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void Update()
|
||||||
{
|
{
|
||||||
foreach(Artefact arte in completeList)
|
var artefact = artefacts.GetNearbyArtefact();
|
||||||
{
|
if (!artefact) return;
|
||||||
if (nearbyArtefactID != -1 && arte.artefactID == nearbyArtefactID)
|
|
||||||
chosenArtefact = arte;
|
chosenArtefact = artefact;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopUpOn()
|
public void PopUpOn()
|
||||||
{
|
{
|
||||||
;
|
|
||||||
_paused = true;
|
_paused = true;
|
||||||
artefactUI.SetActive(true);
|
artefactUI.SetActive(true);
|
||||||
Player.GetComponent<PlayerInput>().enabled = false;
|
Player.GetComponent<PlayerInput>().enabled = false;
|
||||||
|
|
|
@ -15,7 +15,7 @@ public class DeathZone : MonoBehaviour
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
if (other.gameObject.name == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
player = other.gameObject;
|
player = other.gameObject;
|
||||||
StartCoroutine(RespawnPlayer());
|
StartCoroutine(RespawnPlayer());
|
||||||
|
@ -23,7 +23,7 @@ public class DeathZone : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
// Corountine to trigger death animation, disable player movement, play fade, respawn player at last safe position and then play fade in animation and re-enable player movement.
|
||||||
IEnumerator RespawnPlayer()
|
public IEnumerator RespawnPlayer()
|
||||||
{
|
{
|
||||||
_playerDeath.Raise();
|
_playerDeath.Raise();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c99891f8ed78331458109c59792a4c9e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallawayFloor : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Speed at which the object moves towards the ground.
|
||||||
|
public float speed;
|
||||||
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
|
public float fallAwayTime;
|
||||||
|
// Time taken for object to be destroyed.
|
||||||
|
public float destroyObjectTime;
|
||||||
|
public Material dissolve;
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Get Rigidbody component.
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Start the Destroy floor coroutine and switch to the dissolve material.
|
||||||
|
StartCoroutine(DestroyFloor());
|
||||||
|
GetComponent<Renderer>().material = dissolve;
|
||||||
|
}
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||||||
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}
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||||||
|
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||||||
|
IEnumerator DestroyFloor()
|
||||||
|
{
|
||||||
|
// Take fallAwayTime, speed, and destroyObjectTime from editor and apply
|
||||||
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
rb.velocity = Vector3.down * speed;
|
||||||
|
yield return new WaitForSeconds(destroyObjectTime);
|
||||||
|
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||||||
|
Destroy(gameObject);
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}
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using System.Collections;
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||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FallingRocks : MonoBehaviour
|
||||||
|
{
|
||||||
|
Rigidbody rb;
|
||||||
|
public float speed;
|
||||||
|
[SerializeField] private DeathZone _dz;
|
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|
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||||||
|
private void Start()
|
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|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use OnTrigger to make the "rocks" fall to the ground. Rate of fall can be controlled with speed variable.
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
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|
{
|
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|
rb.velocity = Vector3.down * speed;
|
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|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use OnCollison to call respawn method from DeathZone script.
|
||||||
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private void OnCollisionEnter(Collision collision)
|
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|
{
|
||||||
|
if (collision.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
// Check code is working in log. Can be deleted at a later stage.
|
||||||
|
Debug.Log("Dead");
|
||||||
|
// Call respawn coroutine from DeathZone script.
|
||||||
|
StartCoroutine(_dz.RespawnPlayer());
|
||||||
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}
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Loading…
Reference in New Issue