more level design

This commit is contained in:
Cat Flynn 2021-05-16 01:22:50 +01:00
parent c45992562d
commit abd72f4121
25 changed files with 59723 additions and 22151 deletions

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@ -1,13 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class PressurePlate : MonoBehaviour
{
[SerializeField] private float _triggerDelay = 2.0f;
[SerializeField] private Animator pPlateAnim = null;
[SerializeField] private float _resetDelay = -1f;
[SerializeField] private UnityEvent _onPress;
[SerializeField] private UnityEvent _onReset;
[SerializeField] private SerialFloat _objectTimeScale;
[SerializeField] private GameObject _graphics;
private bool opened;
@ -15,44 +20,42 @@ public class PressurePlate : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") && !opened)
if (other.CompareTag("Player"))
{
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time;
_onPress.Invoke();
_graphics.SetActive(false);
}
}
private void OnTriggerExit(Collider other)
{
if(other.CompareTag("Player"))
{
if(triggered!=null && !opened)
{
triggered = null;
pPlateAnim.Play("PPup", 0, 0f);
//reset platform position
// ignore
if (_resetDelay < 0) return;
// _onPress.Invoke();
}
if(other.CompareTag("Player") && triggered.HasValue)
{
StartCoroutine(Reset());
}
}
private void Update()
private IEnumerator Reset()
{
var timepassed = Time.time - triggered;
if(timepassed > _triggerDelay && !opened)
var elapsed = 0f;
while (elapsed < _resetDelay)
{
_onPress.Invoke();
opened = true;
elapsed += Time.time * _objectTimeScale;
yield return null;
}
ResetImmediate();
}
public void plateUp()
public void ResetImmediate()
{
pPlateAnim.Play("PPup", 0, 0);
triggered = null;
opened = false;
_graphics.SetActive(true);
_onReset.Invoke();
}
}

View File

@ -84,19 +84,21 @@ public class FallawayFloor : MonoBehaviour
{
_triggered = true;
var shake = _graphics.transform.DOShakePosition(
fallAwayTime,
_settings.FallawayFloor.ShakeStrength);
// var shake = _graphics.transform.DOShakePosition(
// fallAwayTime,
// _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
// wait a moment
yield return new WaitForSeconds(fallAwayTime);
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
float elapsed = 0f;
// wait a moment
// yield return new WaitForSeconds(fallAwayTime);
while (elapsed < fallAwayTime)
{
var dt = _settings.ObjectTimeScale;
elapsed += Time.deltaTime * dt;
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
yield return null;
}
@ -109,5 +111,6 @@ public class FallawayFloor : MonoBehaviour
_triggered = false;
transform.position = initialPosition;
velocity = Vector3.zero;
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
}
}