From abd72f4121368be2d9f7be27d0f9144dc7f817e4 Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Sun, 16 May 2021 01:22:50 +0100 Subject: [PATCH] more level design --- .../Prefabs/Environment/FreezeIntro.prefab | 10087 +++++- .../{PlateParent.prefab => Plate.prefab} | 262 +- ...teParent.prefab.meta => Plate.prefab.meta} | 0 .../Freeze Levels/Freeze Level 1.prefab | 8187 +++-- .../Freeze Levels/Freeze Level 2.prefab | 19157 ++++++---- .../Freeze Levels/Freeze Level 3.prefab | 29751 +++++++++++++++- .../Puzzles/Freeze Levels/Freeze Rooms.prefab | 12846 +------ game/Assets/Prefabs/Traps/ArrowWall.prefab | 2 +- .../Prefabs/Traps/FallawayColumn.prefab | 301 + .../Prefabs/Traps/FallawayColumn.prefab.meta | 7 + .../Assets/Prefabs/Traps/FallawayFloor.prefab | 79 +- .../Scenes/FreezeSequence/Freeze Full.unity | 126 +- .../Scenes/FreezeSequence/Freeze1.unity | 114 +- .../Scenes/FreezeSequence/Freeze2.unity | 40 +- .../Assets/Scenes/FreezeSequence/Freeze3.meta | 8 + .../Scenes/FreezeSequence/Freeze3.unity | 126 +- .../FreezeSequence/Freeze3/LightingData.asset | Bin 0 -> 18208 bytes .../Freeze3/LightingData.asset.meta | 8 + .../Freeze3/ReflectionProbe-0.exr | Bin 0 -> 133554 bytes .../Freeze3/ReflectionProbe-0.exr.meta | 144 + .../Scenes/FreezeSequence/FreezeIntro.unity | 546 + .../FreezeSequence/FreezeIntro.unity.meta | 7 + game/Assets/Scenes/Main.unity | 6 +- .../Scripts/PressurePlate/PressurePlate.cs | 49 +- game/Assets/Scripts/Traps/FallawayFloor.cs | 21 +- 25 files changed, 59723 insertions(+), 22151 deletions(-) rename game/Assets/Prefabs/PressurePlateDoor/{PlateParent.prefab => Plate.prefab} (60%) rename game/Assets/Prefabs/PressurePlateDoor/{PlateParent.prefab.meta => Plate.prefab.meta} (100%) create mode 100644 game/Assets/Prefabs/Traps/FallawayColumn.prefab create mode 100644 game/Assets/Prefabs/Traps/FallawayColumn.prefab.meta create mode 100644 game/Assets/Scenes/FreezeSequence/Freeze3.meta create mode 100644 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+using Ktyl.Util; using UnityEngine; using UnityEngine.Events; +[RequireComponent(typeof(BoxCollider))] public class PressurePlate : MonoBehaviour { [SerializeField] private float _triggerDelay = 2.0f; - [SerializeField] private Animator pPlateAnim = null; + [SerializeField] private float _resetDelay = -1f; [SerializeField] private UnityEvent _onPress; - + [SerializeField] private UnityEvent _onReset; + [SerializeField] private SerialFloat _objectTimeScale; + [SerializeField] private GameObject _graphics; + private bool opened; private float? triggered = null; private void OnTriggerEnter(Collider other) { - if (other.CompareTag("Player") && !opened) + if (other.CompareTag("Player")) { - //pressure plate down and start trigger time - pPlateAnim.Play("PPdown", 0, 0f); triggered = Time.time; + _onPress.Invoke(); + + _graphics.SetActive(false); } } private void OnTriggerExit(Collider other) { - if(other.CompareTag("Player")) + // ignore + if (_resetDelay < 0) return; + + if(other.CompareTag("Player") && triggered.HasValue) { - if(triggered!=null && !opened) - { - triggered = null; - pPlateAnim.Play("PPup", 0, 0f); - //reset platform position - - // _onPress.Invoke(); - } + StartCoroutine(Reset()); } } - private void Update() + private IEnumerator Reset() { - var timepassed = Time.time - triggered; - - if(timepassed > _triggerDelay && !opened) + var elapsed = 0f; + while (elapsed < _resetDelay) { - _onPress.Invoke(); - opened = true; + elapsed += Time.time * _objectTimeScale; + yield return null; } + + ResetImmediate(); } - public void plateUp() + public void ResetImmediate() { - pPlateAnim.Play("PPup", 0, 0); triggered = null; - opened = false; + _graphics.SetActive(true); + _onReset.Invoke(); } } \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index cb1a1da..4a7d385 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -84,22 +84,24 @@ public class FallawayFloor : MonoBehaviour { _triggered = true; - var shake = _graphics.transform.DOShakePosition( - fallAwayTime, - _settings.FallawayFloor.ShakeStrength); + // var shake = _graphics.transform.DOShakePosition( + // fallAwayTime, + // _settings.FallawayFloor.ShakeStrength); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); - // wait a moment - yield return new WaitForSeconds(fallAwayTime); - + if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false; + float elapsed = 0f; + + // wait a moment + // yield return new WaitForSeconds(fallAwayTime); + while (elapsed < fallAwayTime) { - var dt = _settings.ObjectTimeScale; - elapsed += Time.deltaTime * dt; + elapsed += Time.deltaTime * _settings.ObjectTimeScale; yield return null; } - + // fall velocity = Vector3.down * speed; } @@ -109,5 +111,6 @@ public class FallawayFloor : MonoBehaviour _triggered = false; transform.position = initialPosition; velocity = Vector3.zero; + if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true; } } \ No newline at end of file