more level design

This commit is contained in:
Cat Flynn 2021-05-16 01:22:50 +01:00
parent c45992562d
commit abd72f4121
25 changed files with 59723 additions and 22151 deletions

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@ -1,13 +1,18 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class PressurePlate : MonoBehaviour public class PressurePlate : MonoBehaviour
{ {
[SerializeField] private float _triggerDelay = 2.0f; [SerializeField] private float _triggerDelay = 2.0f;
[SerializeField] private Animator pPlateAnim = null; [SerializeField] private float _resetDelay = -1f;
[SerializeField] private UnityEvent _onPress; [SerializeField] private UnityEvent _onPress;
[SerializeField] private UnityEvent _onReset;
[SerializeField] private SerialFloat _objectTimeScale;
[SerializeField] private GameObject _graphics;
private bool opened; private bool opened;
@ -15,44 +20,42 @@ public class PressurePlate : MonoBehaviour
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.CompareTag("Player") && !opened) if (other.CompareTag("Player"))
{ {
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time; triggered = Time.time;
_onPress.Invoke();
_graphics.SetActive(false);
} }
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
if(other.CompareTag("Player")) // ignore
if (_resetDelay < 0) return;
if(other.CompareTag("Player") && triggered.HasValue)
{ {
if(triggered!=null && !opened) StartCoroutine(Reset());
}
}
private IEnumerator Reset()
{
var elapsed = 0f;
while (elapsed < _resetDelay)
{
elapsed += Time.time * _objectTimeScale;
yield return null;
}
ResetImmediate();
}
public void ResetImmediate()
{ {
triggered = null; triggered = null;
pPlateAnim.Play("PPup", 0, 0f); _graphics.SetActive(true);
//reset platform position _onReset.Invoke();
// _onPress.Invoke();
}
}
}
private void Update()
{
var timepassed = Time.time - triggered;
if(timepassed > _triggerDelay && !opened)
{
_onPress.Invoke();
opened = true;
}
}
public void plateUp()
{
pPlateAnim.Play("PPup", 0, 0);
triggered = null;
opened = false;
} }
} }

View File

@ -84,19 +84,21 @@ public class FallawayFloor : MonoBehaviour
{ {
_triggered = true; _triggered = true;
var shake = _graphics.transform.DOShakePosition( // var shake = _graphics.transform.DOShakePosition(
fallAwayTime, // fallAwayTime,
_settings.FallawayFloor.ShakeStrength); // _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
// wait a moment if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
yield return new WaitForSeconds(fallAwayTime);
float elapsed = 0f; float elapsed = 0f;
// wait a moment
// yield return new WaitForSeconds(fallAwayTime);
while (elapsed < fallAwayTime) while (elapsed < fallAwayTime)
{ {
var dt = _settings.ObjectTimeScale; elapsed += Time.deltaTime * _settings.ObjectTimeScale;
elapsed += Time.deltaTime * dt;
yield return null; yield return null;
} }
@ -109,5 +111,6 @@ public class FallawayFloor : MonoBehaviour
_triggered = false; _triggered = false;
transform.position = initialPosition; transform.position = initialPosition;
velocity = Vector3.zero; velocity = Vector3.zero;
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
} }
} }