more level design
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 1
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 1
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 1
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m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!4 &1879987208
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1879987206}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: a469ecf23ff9c554ca6a73883546b01b
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1446,15 +1446,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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value: -0.41790095
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value: -0.41790092
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: -0.022641346
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value: -0.02264136
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: -0.003093809
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value: -0.0030938108
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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|
|
@ -1,13 +1,18 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Ktyl.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class PressurePlate : MonoBehaviour
|
public class PressurePlate : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float _triggerDelay = 2.0f;
|
[SerializeField] private float _triggerDelay = 2.0f;
|
||||||
[SerializeField] private Animator pPlateAnim = null;
|
[SerializeField] private float _resetDelay = -1f;
|
||||||
[SerializeField] private UnityEvent _onPress;
|
[SerializeField] private UnityEvent _onPress;
|
||||||
|
[SerializeField] private UnityEvent _onReset;
|
||||||
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
private bool opened;
|
private bool opened;
|
||||||
|
|
||||||
|
@ -15,44 +20,42 @@ public class PressurePlate : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("Player") && !opened)
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
//pressure plate down and start trigger time
|
|
||||||
pPlateAnim.Play("PPdown", 0, 0f);
|
|
||||||
triggered = Time.time;
|
triggered = Time.time;
|
||||||
|
_onPress.Invoke();
|
||||||
|
|
||||||
|
_graphics.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if(other.CompareTag("Player"))
|
// ignore
|
||||||
|
if (_resetDelay < 0) return;
|
||||||
|
|
||||||
|
if(other.CompareTag("Player") && triggered.HasValue)
|
||||||
{
|
{
|
||||||
if(triggered!=null && !opened)
|
StartCoroutine(Reset());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Reset()
|
||||||
|
{
|
||||||
|
var elapsed = 0f;
|
||||||
|
while (elapsed < _resetDelay)
|
||||||
|
{
|
||||||
|
elapsed += Time.time * _objectTimeScale;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ResetImmediate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetImmediate()
|
||||||
{
|
{
|
||||||
triggered = null;
|
triggered = null;
|
||||||
pPlateAnim.Play("PPup", 0, 0f);
|
_graphics.SetActive(true);
|
||||||
//reset platform position
|
_onReset.Invoke();
|
||||||
|
|
||||||
// _onPress.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
var timepassed = Time.time - triggered;
|
|
||||||
|
|
||||||
if(timepassed > _triggerDelay && !opened)
|
|
||||||
{
|
|
||||||
_onPress.Invoke();
|
|
||||||
opened = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void plateUp()
|
|
||||||
{
|
|
||||||
pPlateAnim.Play("PPup", 0, 0);
|
|
||||||
triggered = null;
|
|
||||||
opened = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -84,19 +84,21 @@ public class FallawayFloor : MonoBehaviour
|
||||||
{
|
{
|
||||||
_triggered = true;
|
_triggered = true;
|
||||||
|
|
||||||
var shake = _graphics.transform.DOShakePosition(
|
// var shake = _graphics.transform.DOShakePosition(
|
||||||
fallAwayTime,
|
// fallAwayTime,
|
||||||
_settings.FallawayFloor.ShakeStrength);
|
// _settings.FallawayFloor.ShakeStrength);
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||||
|
|
||||||
// wait a moment
|
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
|
||||||
yield return new WaitForSeconds(fallAwayTime);
|
|
||||||
|
|
||||||
float elapsed = 0f;
|
float elapsed = 0f;
|
||||||
|
|
||||||
|
// wait a moment
|
||||||
|
// yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
|
||||||
while (elapsed < fallAwayTime)
|
while (elapsed < fallAwayTime)
|
||||||
{
|
{
|
||||||
var dt = _settings.ObjectTimeScale;
|
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
|
||||||
elapsed += Time.deltaTime * dt;
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -109,5 +111,6 @@ public class FallawayFloor : MonoBehaviour
|
||||||
_triggered = false;
|
_triggered = false;
|
||||||
transform.position = initialPosition;
|
transform.position = initialPosition;
|
||||||
velocity = Vector3.zero;
|
velocity = Vector3.zero;
|
||||||
|
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue