Further cleaning of code in both scripts.
This commit is contained in:
parent
b0b5c09c54
commit
914f7e584b
|
@ -7,12 +7,6 @@ public class Mover : MonoBehaviour
|
||||||
[SerializeField] private float speed;
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private GameObject target;
|
[SerializeField] private GameObject target;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,8 +7,6 @@ public class RollingBoulder : MonoBehaviour
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
|
||||||
[SerializeField] private float waitToDestroy;
|
[SerializeField] private float waitToDestroy;
|
||||||
|
|
||||||
public GameObject target;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -37,7 +35,7 @@ public class RollingBoulder : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// If arrow makes contact with any other gameobject start DestroyArrow corountine.
|
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
|
||||||
StartCoroutine(DestoryBoulder());
|
StartCoroutine(DestoryBoulder());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue