From 914f7e584b78c356b912d7b7d2a8fe72f3c6ab5f Mon Sep 17 00:00:00 2001 From: Programmer-DField Date: Thu, 18 Mar 2021 12:48:09 +0000 Subject: [PATCH] Further cleaning of code in both scripts. --- game/Assets/Scripts/Traps/Mover.cs | 6 ------ game/Assets/Scripts/Traps/RollingBoulder.cs | 4 +--- 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/game/Assets/Scripts/Traps/Mover.cs b/game/Assets/Scripts/Traps/Mover.cs index 82853f1..b3c2d30 100644 --- a/game/Assets/Scripts/Traps/Mover.cs +++ b/game/Assets/Scripts/Traps/Mover.cs @@ -7,12 +7,6 @@ public class Mover : MonoBehaviour [SerializeField] private float speed; [SerializeField] private GameObject target; - // Start is called before the first frame update - void Start() - { - - } - // Update is called once per frame void FixedUpdate() { diff --git a/game/Assets/Scripts/Traps/RollingBoulder.cs b/game/Assets/Scripts/Traps/RollingBoulder.cs index e959fbb..85a7cd0 100644 --- a/game/Assets/Scripts/Traps/RollingBoulder.cs +++ b/game/Assets/Scripts/Traps/RollingBoulder.cs @@ -7,8 +7,6 @@ public class RollingBoulder : MonoBehaviour Rigidbody rb; // Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player. [SerializeField] private float waitToDestroy; - - public GameObject target; private void Start() { @@ -37,7 +35,7 @@ public class RollingBoulder : MonoBehaviour } else { - // If arrow makes contact with any other gameobject start DestroyArrow corountine. + // If boulder makes contact with any other gameobject start DestroyBoulder corountine. StartCoroutine(DestoryBoulder()); } }