Further cleaning of code in both scripts.
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b0b5c09c54
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@ -7,12 +7,6 @@ public class Mover : MonoBehaviour
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[SerializeField] private float speed;
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[SerializeField] private float speed;
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[SerializeField] private GameObject target;
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[SerializeField] private GameObject target;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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// Update is called once per frame
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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@ -8,8 +8,6 @@ public class RollingBoulder : MonoBehaviour
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// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
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// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
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[SerializeField] private float waitToDestroy;
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[SerializeField] private float waitToDestroy;
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public GameObject target;
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private void Start()
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private void Start()
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{
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{
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rb = GetComponent<Rigidbody>();
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rb = GetComponent<Rigidbody>();
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@ -37,7 +35,7 @@ public class RollingBoulder : MonoBehaviour
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}
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}
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else
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else
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{
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{
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// If arrow makes contact with any other gameobject start DestroyArrow corountine.
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// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
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StartCoroutine(DestoryBoulder());
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StartCoroutine(DestoryBoulder());
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}
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}
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}
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}
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