minor fixes

This commit is contained in:
cyndrdev 2021-03-25 19:00:13 +00:00
parent 50955a19d0
commit 6e74da102c
3 changed files with 77 additions and 8 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -7,12 +8,17 @@ public class Mover : MonoBehaviour
[SerializeField] private float speed; [SerializeField] private float speed;
[SerializeField] private GameObject target; [SerializeField] private GameObject target;
private void OnEnable()
{
float dt = Time.fixedDeltaTime;
Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position);
transform.rotation = targetRotation;
}
// Update is called once per frame // Update is called once per frame
void FixedUpdate() void FixedUpdate()
{ {
//transform.LookAt(player.transform); float dt = Time.fixedDeltaTime;
Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position); transform.position += transform.forward * speed * dt;
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 1 * Time.deltaTime);
transform.position += transform.forward * speed * Time.deltaTime;
} }
} }