freeze levels
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|
@ -52,9 +52,13 @@ public class ScriptedDialogueTrigger : MonoBehaviour
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|||
if ( !other.CompareTag( "Player" ) )
|
||||
return;
|
||||
|
||||
Trigger(other.ToString() );
|
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}
|
||||
|
||||
public void Trigger( string name = "[UNKNOWN]" ) {
|
||||
if ( _log )
|
||||
{
|
||||
Debug.Log($"{other} triggered dialogue {_key}");
|
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Debug.Log($"{name} triggered dialogue {_key}");
|
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}
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||||
|
||||
if (_keys.Length == 0)
|
||||
|
|
Loading…
Reference in New Issue