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private void OnTriggerEnter(Collider other) + private void OnTriggerEnter( Collider other ) { if ( !other.CompareTag( "Player" ) ) return; - if (_log) + Trigger(other.ToString() ); + } + + public void Trigger( string name = "[UNKNOWN]" ) { + if ( _log ) { - Debug.Log($"{other} triggered dialogue {_key}"); + Debug.Log($"{name} triggered dialogue {_key}"); } if (_keys.Length == 0)