freeze levels
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@ -52,9 +52,13 @@ public class ScriptedDialogueTrigger : MonoBehaviour
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if ( !other.CompareTag( "Player" ) )
|
if ( !other.CompareTag( "Player" ) )
|
||||||
return;
|
return;
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|
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Trigger(other.ToString() );
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}
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|
public void Trigger( string name = "[UNKNOWN]" ) {
|
||||||
if ( _log )
|
if ( _log )
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{
|
{
|
||||||
Debug.Log($"{other} triggered dialogue {_key}");
|
Debug.Log($"{name} triggered dialogue {_key}");
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}
|
}
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if (_keys.Length == 0)
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if (_keys.Length == 0)
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