improve camera controls
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e7e4bbde07
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--- !u!4 &783507384 stripped
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--- !u!4 &783507384 stripped
|
||||||
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CinemachineFreeLook))]
|
||||||
|
public class TargetRecentering : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] [Range(0, 1)] private float _inputMagnitude = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField] private InputActionReference _moveInput;
|
||||||
|
|
||||||
|
private CinemachineFreeLook _freeLook;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_freeLook = GetComponent<CinemachineFreeLook>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// if there is any horizontal movement input...
|
||||||
|
var input = _moveInput.action.ReadValue<Vector2>();
|
||||||
|
var result = Mathf.Abs(input.x) > Mathf.Abs(input.y) && input.magnitude > _inputMagnitude;
|
||||||
|
|
||||||
|
// ...enable target recentering in order to turn the camera with the player
|
||||||
|
_freeLook.m_RecenterToTargetHeading.m_enabled = result;
|
||||||
|
}
|
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|
}
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@ -0,0 +1,11 @@
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assetBundleVariant:
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Loading…
Reference in New Issue